Sims designer Will Wright demonstrates the character-creation phase from his latest game, Spore, with additional commentary by musician Brian Eno:
Will Wright and Brian Eno On Generative Systems
Will Wright and Brian Eno On The Spore Metaverse
Sims designer Will Wright demonstrates the character-creation phase from his latest game, Spore, with additional commentary by musician Brian Eno:
Will Wright and Brian Eno On Generative Systems
Will Wright and Brian Eno On The Spore Metaverse
I always aim to multiply the sound possibilities of each keyboard at least ten times. Once you get to know each instrument, there is really no limit to the possibilities. The first step is to learn the range and capabilities of all the instruments used in a symphony orchestra. Once you’ve mastered that, you can start to do things with the keyboards. The only real problem is that you’ve only got two hands.
— Vangelis
Fantastic stuff! Thanks for posting this. Looks like this may be the Year of Eno. (Much better than last year’s man of the year, a cheap plastic mirror… erm … if you saw Time Magazine.)
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Peter
Thanks for the feedback.
Doesn’t Eno seem like a perfect fit for creating music for a virtual world?
This suggests that we may soon have video games where the goal is to explore gorgeous, quirky or mysterious generative worlds where everything from the landscapes to the characters to the soundtrack is created on the fly.
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I keep being fascinated by Eno’s music and his intellectual approach.
His concepts are always a wonderful inspiration.
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