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May, 2008 archive


Video Games Live - the touring orchestral multimedia event featuring performances of classic video game music - has announced tour dates for this summer.
Sure, it looks pretty cheesy, but you got to admit it looks kind of fun, too!

6/5 - Centennial Concert Hall, Winnipeg, MB
6/14 - Henderson Pavilion, Las Vegas, NV
6/21 - Younge-Dundas Square, Toronto, [...]

 

Loveparade 2008

28May08

Trailer for the Loveparade 2008 in Dortmund, July 19th - what some call “the greatest Party in the world”.
Announced artists include: Richie Hawtin, Paul Van Dyk, Armin Van Buuren, Carl Craig, Dubfire, Anja Schneider, Audion and Underworld.

 

Remember yesterday’s post about real-time 3D acoustic rendering?
I said:
Can you imagine entering into a 3D world of ambient sound-objects, where your perspective, and the location of the objects, affects what you hear?
This video, JumpBean Synth from Angry’s Tripping The Universe, appears to explore a similar idea, if on a basic level.

 

Erik Rask and Mika Forsling, aka Lurmusic, are couple of musicians from Malmo, Sweden, working with interactive performance and live loop music.
They are known for their electronica shows where they combine projections that react to the music. Their latest project includes one Arduino board, the Tinker.it software to communicate to Flash and a shield designed [...]

 

Here’s a roundup of some of the coolest images from Movement ‘08, the Detroit Electronic Music Festival.
If you’ve posted images from DEMF, add a post in the comments!

 

Detroit’s Freep.com, says that Movement 08 took the Detroit Electronic Music Festival mainstream:
Eight years into Detroit’s electronic-music festival tradition, the event seems to have secured its future. At Hart Plaza this weekend, the fest audience was younger than ever, packed with teens and early twentysomethings who seemed eager to stamp their own mark on the [...]

 

This is a demonstration video showing real-time 3D acoustic rendering, using the Phoenix gaming engine.
Developer David Rosen discusses this in depth in his paper Real-time 3D Acoustics Rendering:
Abstract
It is common for real-time systems to render 3D sounds by simply panning the sound from left to right and adjusting the volume based on distance. This is [...]

 

Apple France has a look at Jean-Michel Jarre and his use of Macs and Logic Pro.
Here’s a short excerpt, through Google automatic translation:
Jean-Michel Jarre says his passion for the Mac
You are using Apple products for a long time. De quels matériels disposez-vous ? What materials do you have?
I am a big fan of Apple [...]