The Game of Life
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Rules:
For a space that is ‘populated’:
- Each cell with one or no neighbors dies, as if by loneliness.
- Each cell with four or more neighbors dies, as if by overpopulation.
- Each cell with two or three neighbors survives.
For a space that is ‘empty’ or ‘unpopulated’
- Each cell with three neighbors becomes populated.
The Controls:
Choose a figure from the pull-down menu or make one yourself by clicking on the cells with a mouse. A new generation of cells (corresponding to one iteration of the rules) is initiated by the ‘Next’ button. The ‘Start’ button advances the game by several generations. Game speed is regulated by the Slow-Fast-Hyper pull-down menu. With the Big-Medium-Small pull-down menu you can change the size of the cells, like you are zooming in or out of the grid.
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Tags: Audio Damage, Automaton, bitcrush, Cellular automata sequencer, Computer Music, effects sequencer, Game of Life, John Conway, sequencer, stutter






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