I’m a fan of Glenn Marshall’s music videos and his latest video shows why.
It’s a generative video exploration of Radiohead’s Bodysnatchers, from In Rainbows.
Here’s how Marshall explains how the audio is interacting with the generative video:
1. Bass guitar – makes the red shading on the red zeno pulsate.
2. Lead guitar – affects intensity of inner glows of both zenos.
3. Treble – affects size of sprites.
4. Vocal – additional affector to red sprite size, affects speed and directions of all sprites, affects size of stars in background.
5. X Factor – this is the name I gave to the overall amplitude – an ‘excitement’ factor. This controls the camera Z depth (near/far) – loudness brings us closer in, quieter breaks bring us out again. This was important to get that sense of a non-static journey and spatial interest that married with the music. The X Factor also increases the speed of the zenos growing, and the intensity of the blue cloud.Audio analysis is an art in itself, finding whats interesting, isolating cleanly from everything else, and hooking it up with the visuals somehow. You can see there are endless variables and permutations to play with, which makes it a fascinating form of audio visual art, especially when mixed in with generative animation.
Related Posts
- Sneak Preview Of Amazing iPhone Music Visualization App
- This Is The Most Beautiful Music Video You’ll See For A Long Time
- Coming Soon To The iPhone, A Gorgeous Psychedelic Ambient Experience
- Music Is Math (Final HD Version)
- Visualizing Radiohead
Tags: Glenn Marshall, Music Videos, Radiohead




No Responses to “Generative Music Visualization – Radiohead’s Bodysnatchers”
Please Wait
Leave a Reply