All 4-bit Waveforms That Have 32 Samples
I built a patch that will generate and play all 4-bit waveforms that have 32 samples.
For those that use LSDJ – the well-known Game Boy music tracker – this configuration will seem very familiar of course.
There are 16 ^ 32 possibilities. The patch plays 100 different waveforms for every second, at a constant frequency of 440 Hz. At this rate it will take 1,079,028,307,100,000,000,000,000,000 centuries to complete.
Fortunately, the video is only 1:38 minutes long, though.