VirSyn Addictive Synth For iPad Available Now For $5.99

VirSyn has released Addictive Synth, a virtual synthesizer for iPad.

Here’s what they have to say about Addictive Synth:

It was never so easy to create beautiful sounds and driving loops. The unique dynamic wavetable synthesis allows you to explore an unprecedented wide range of sonic territory. From acid loops, crystal clear percussions, realistic human choirs to complex musical sound scapes nothing seems impossible with only a handful parameters to tweak.

Together with the intelligent randomizer for both sounds and arpeggios you will loose any sense of time and space while exploring unknown sonic territories. Right from the beginning you’ll understand why it’s named Addictive.

It supports CoreMIDI via the iPad Camera Connection Kit.

It’s in the App Store now, selling for $5.99. If you’ve given it a try, leave a comment and let us know what you think about it!

Dynamic wavetable synthesizer

  • Six dynamic wavetable oscillators per voice, up to 48 total.
  • Continous morphing between two oscillator sets.
  • Realtime editing of up to 128 partials (overtones).
  • Realtime editing of filter structure to create arbitrary body resonances.
  • Extensive modulation possibilities using up to 4 LFOs and 4 Envelopes.
  • Control matrix allows real time control of five parameters using the X/Y touch pad, the modulation wheel and the tilt sensors of the iPad.
  • Monophonic or polyphonic with 8 voices.
  • 128 factory presets, unlimited user presets can be shared.
  • Up to three effects concurrently usable selected from: equalizer, phaser, flanger, chorus and stereo/cross delay.

Live

  • Play melodies live with the onscreen keyboard. Drag fingers for slides and vibrato.
  • Optionally use CoreMIDI* compatible hardware keyboard.

Full featured programmable Arpeggiator

  • Uses programmable sequences with up to 32 steps.
  • Can trigger single notes and chords.
  • Unique randomizer generates Arpeggios with 100% usability.
  • 32 Arpeggios included, unlimited useer arpeggios possible.
  • For each step you can program tie, accent, transposition and note order

Global

  • Export loops as audio and midi files.
  • Audio pasteboard. Copy audio recordings to Clipboard for use with other Apps (e.g. Intua BeatMaker and many others)
  • Exchange user presets with File Sharing in iTunes.

13 thoughts on “VirSyn Addictive Synth For iPad Available Now For $5.99

  1. Not to diminish from the excitement of another released synth for the iOs,
    but here's a thought: you have an amazing platform, with flawless
    multitouch capabilities. why do app developers still conform to ancient concepts
    of UI design? i understand the novelty of it when it was the 90's and "ooooh
    it looks like the real thing!", but comeon, can we stop with the whole endless tiny
    buttons thing, and move on to evolving, dynamic interfaces? you can still hide
    amazing tech under something that takes into account that we are using our
    clumsy fingers on flat glass. furthermore, use it for its advantages! Kp performer was a good start,
    and anyone remember O-Gawa? its all the same tech underneath, but they went the extra mile
    to create something that utilizes the possibilities of the platform.

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  2. I have an Idea for korg, korg seems to be the big touch surface company (kaoss line, a touch ribbon arpegiator on the electribs etc) and while I'm not a big fan of the I pad because its expensive and seems fragile, I think korg should come out with a touch screen usb device (kinda to go along with the nano usb line) it'd just be the screen, no battery (usb powered?) no hardrive or anything inside, just the screen that you'd connect to your computer, this would allow it to be cheaper and weigh less, it would open up the technology to people who have less money, no it wouldnt be portable but you'd be able to run your mixer in logic on the touch screen, or maybe bundled with some korg software to make it into a super advance kaosspad. I think this would be an amazing product that alot of people would buy, please help spread the idea

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  3. I spent hours playing with this today. The layers of modulation and morphing make it both terrifying and tempting. It lures you in with it's sexy UI and logical modulation routing, and before you know it has sucked you into the abyss of partials in a pact with the Black Arts of Additive Synthesis.

    My only prior experience with Additive has been in Ableton's Operator, but this is much more fun with the morphing features… and then modulations, dear god the modulations (ADSR, LFO, X/Y, Vel, Key, etc…. for every different type of routing you can imagine) on top of the morphing!

    The Fairlight App fell flat on it's face, being nothing more than a gimmicky sample. This stepped up to not only do what the Fairlight should have, but then excelled in every way; with modern design principles.

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  4. I'm totally enjoying this synth. I've just been hitting random and seeing what comes up, tweaking the results a little. Good for inspiration and experimentation.

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  5. Great sonic experience. The sound is just lovely.
    The manual is in the works, according to Virsyn. I really need it.

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  6. Eric

    The problem is that we love the thing that we have to get rd of to move forward. Whenever a new synth comes out anymore, they're styled after classics, because that's people's standard.

    I'm interested, too, though in seeing developers look beyond the standard virtual hardware paradigm to create new interfaces that may allow for new possibilities

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  7. This is an interesting idea – just a USB multi-touch screen.

    Seems like cost would be a big barrier on this, though. iPads may seem expensive – but they're as cheap as they are because Apple can produce them in huge volumes.

    Somebody else, doing a low-volume USB touchscreen, wouldn't have the volume going for them.

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  8. I still love my Kawai K5000 S. Will try to write an editor for the iPad that makes programming patches easier with the K5000.

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  9. Yeah… the #1 problem to be solved with iPad instruments is the ergonomics of the interface. IMHO, the #2 problem is that most musicians are guitar and bass players – not pianists.

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