New Software Synth, Cosmosƒ, Designed For ‘Non-Standard Synthesis’

SonicLab has introduced Cosmosƒ – a new software synth with a real-time ‘dynamic stochastic synthesis engine’.

Cosmosf is designed to explore what Sonic Lab calls ‘non-standard synthesis’:

Cosmosƒ is a real-time dynamic stochastic synthesis engine, which does generate sonic textures with a complex event distribution process.

Discrete sonic events of certain density are distributed in a time space with their onset time and duration parameter calculated with stochastic/deterministic functions. Each macro event defines the duration of a meso space, and the sub events are distributed inside it.

The overall goal of these functions is to achieve control on each event space and perform the process of change on the appropriate operation level. The user intervenes with the system in real-time by inputting a sound source or accessing different type of synthesis/modulation generators and by controlling the parameters for the sonic event distribution on different time scales.

Here’s an example of Cosmosf in action:

Cosmosf is available now for Mac OS X for 89.00€. A demo version is available.

via Sonic State

4 thoughts on “New Software Synth, Cosmosƒ, Designed For ‘Non-Standard Synthesis’

  1. That interface is pretty awesome, but I’m not really getting what this is doing that’s so ‘non-standard’ in its synthesis methods. To all intents and purposes it looks to be a subtractive VA synth with some particularly flashy modulation and sequencing. Not a bad thing for sure, but I was kind of underwhelmed.

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