Developer Jonathan Heppner offers an update on the status of his AudioGL modular software synthesizer & sequencer.
AudioGL is designed to allow musicians to create complex compositions in a dynamic 3D interface.
Although the interface is rendered in 3D, Heppner says that it does not consume any more resources than a typical 2D interface. The graphical quality of the interface can be also raised or lowered, depending upon your preferences.
The synthesizer is designed towards low CPU usage without compromising sound quality. To provide both, the instruments you create in AudioGL will only consume CPU when they are playing. This makes it possible to create a large composition on an underpowered laptop, provided that you only have so many instruments playing at one point in time.
Heppner is hoping to ‘crowdfund’ the development of AudioGL. See his IndieGoGo page for details.