Pulse Surface Controller System For Macintosh

The Pulse Controller is a hardware / software solution designed to ‘liberate computer-based musicians and performers from conventional input devices by allowing a surface to become a playable MIDI controller’. An included piezo microphone coupled with software converts acoustic impulses into MIDI Note messages.

The idea behind Pulse Controller was born out of the belief that as computer-based musicians and performers we should not be relegated to a grid of small 1×1″ pads or a keyboard to create our rhythms and provide pulse to our music. With the Pulse Surface Controller System, controlling percussive instruments can have a more visceral, immediate quality.

System Features:

  • Piezo microphone and software interface
  • Attaches to any surface via integrated suction cup (velcro strips also provided)
  • Connects to external audio device or built-in audio inputs (1/4″ and 1/8″)
  • Velocity-sensitive and highly responsive
  • Low-latency performance
  • Compatible with all software that accepts MIDI Note messages (Cubase, Ableton Live, Pro Tools, VST/AU plug-ins, etc)
  • Generate fixed note or random notes in a selected scale, with control of octave, octave width, root pitch and 21 Scales
  • Fixed note length and note choke modes
  • Store and recall presets
  • Keyboard shortcuts for quick access to presets and important controls
  • Mac OS 10.5, 10.6, 10.7 compatible

Note: the Pulse Surface Controller System does not include any sounds. It is an interface for controlling your MIDI-compatible software and instruments.

The Pulse Surface Controller System is available for $59.

3 thoughts on “Pulse Surface Controller System For Macintosh

  1. Pretty cool idea! So this is basically a home made drum trigger with some smart software attached. Looks like it could be really fun and useful. I wonder if it would pick up the impacts of playing an iPad instrument and translate that out to a second instrument for some cool layered sounds?

  2. This looks pretty cool. So it’s a contact microphone combined with software that translates the vibrations of a struck surface into MIDI data, OK, that’s easy enough to get my head around. What I am wondering is how this system would allow for the playing of separate notes. Can it sense how far the strikes are occurring on the surface in relation to itself? How accurate is it? Will you keep getting the same results, i.e. will striking the same exact spot on the surface continuously produce the same note? I don’t have any experience with contact mics, someone please explain.

  3. No, it only senses one area. The way they make it seem like it can, is it randomizes notes in a preset key. So while it looks like he’s playing a cool piano lick, it’s just semi random notes.

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