Sound designer and composer Mick Gordon has shared this smart promo video, Voices of Devs, that’s entirely based on voice samples that he made at the Game Developer Conference 2011 in San Francisco:
I wandered around with a little microphone at GDC San Francisco 2011 to record vocal sounds from anyone who was willing to make them. I wanted to make a song out of these noises. In fact, I wanted to make a complete song, using nothing but these vocal recordings.
This is that song.
People grunted, groaned, moaned, screeched, screamed, and sang into my little microphone and I used this source material to produce Voices of Devs.
Absolutely everything you hear in this track was made by manipulating these recordings using various sound design techniques. Every drum, lead, chord and effect was, at one point in time, a recording of somebody making noises with their mouth at GDC San Francisco 2011. No other samples, synths, instruments or recordings were used in this track. Whatsoever.
Software used: Adobe Audition 3.1, FL Studio 10, Melodyne, Reaktor, Kontakt, PaulStretch and stacks of plugins.
In a post on his site, Gordon discusses two main techniques he used to turn vocal samples into the virtual instruments used on the track:
- Visual waveform matching – visually inspecting the waveforms of the types of sounds that you want to duplicate, learning their characteristics and then matching these characteristics with your source audio
- Looping – taking short segments of samples, looping them and then adding envelopes, filtering, effects, etc to create the sounds that you want
In addition to being a great demo of Gordon’s strengths, Voices of Devs is very clever promo, because it was created from vocal samples from people that might recommend him to do sound design and soundtrack for the video games that they work on.
Check it out and let us know what you think of it!