Moog Music’s Animoog software synthesizer for iOS has been hugely popular with Synthtopia readers – partly because of the name behind it, but mostly because it’s a well-designed, great sounding synth.
If you’re a Animoog user, here are a several ways you can get more out of it.
Moog recently introduced a new sound library for Animoog, designed by Richard Devine.
The Devine Expansion Pack includes 32 original presets handcrafted by Richard Devine himself. Also included are 43 new Timbres, nearly doubling Animoog’s sonic vocabulary. For details, see our previous post on the Devine Expansion Pack for Animoog.
Here’s a track, Momentum, created by composer Sascha Dikiciyan. Dikiciyan has composed music for over a dozen game titles, including Mortal Kombat vs DC, Prototype, Borderlands, and Mass Effect 3
All of the synth sounds you hear in this track are from the Devine Expansion Pack. The only non Animoog elements are a sampled Kick, Snare, Hi Hat and a small String and Brass sample.
Here are the technical details behind the track, in Dikiciyan’s own words:
Almost everything you hear is played live into my sequencer. Of course I did a lot of audio editing, but tried to stay away from using plugins.
All of the effects you hear including filter, delay and distortion on the synths themselves, are all coming from Animoog. No other plugins were used.
To create the arpeggio-like synth hooks and bass lines I’ve used an analog- style MIDI sequencer app called Phaedra. With background audio and network session enabled, it works very well with Animoog. Again, that was played live into my computer and then edited only for timing consistency.
Some of that side-chain like pumping was done simply with volume automation in my sequencer. To add a slight cinematic touch, I’ve used some Orchestra samples via Kontakt.
Dikiciyan’s track is a great demonstration of what the current state of the art in iOS apps is capable of. You can learn more about Dikiciyan at his site.
You’re not going to maximize the potential of Animoog, though, just using presets. Here’s a tutorial from Moog’s Chief Engineer Cyril Lance that looks at Animoog’s Timbres.
Timbres are the essential sound source of Animoog’s Anisotropic Synth Engine. ASE allows you to move through an X/Y space of timbres to create a constantly evolving soundscapes.
Got other ideas on how to get more out of Animoog? Leave a comment with your thoughts!