Rack Extensions For Reason – Developers Offer Their Take

This official video, via PropellerheadSW, features some of the developers working on Rack Extensions for Reason and Reason Essentials offering their take on the new format.

Featured developers include Rob Papen, Magnus Lidström (Sonic Charge), Urs Heckmann (U-he), Dave Spiers (GForce), Kurt Kurasaki (Peff), Angus Hewlett (FXpansion) and others, along with Propellerhead’s Ernst Nathorst-Böös.

10 thoughts on “Rack Extensions For Reason – Developers Offer Their Take

  1. Mr Synth! Enjoy your free permanent ad banner in a Prop commercial (likely the most paradigm shifted one coming from that company since Reason’s creation). I hope your server is ready to take the upcoming load from new (Reason?) lurkers. 🙂

    Life is good!

  2. this is great. may make me a reason head. not a fan of those huge statements and goosbumby video but i guess the guys are proud of it. and if the vst porting works indeed that easy (4 hrs?) this is a winner for propellerheads.

  3. Poly6 😀

    This is great. The possibility to interconnect plugins with reason “back side” and even interconnect plugins from different developers will give birth up some creative combinators. The integrated undo and patch management is a great boon too.

    But I find it so ironic to see all these rooms with so much hardware, being presented in a software that still does not allow MIDI out… but I guess the best part about RE is that maybe now Propellerhead will have more time to do what they do best and what differentiates Reason from the rest, the “Reason way” of doing things. MIDI out should be on their development calendar as should be a sequencer upgrade.

    Looking forward for Reason 7 😀

  4. Ha, I came here totally to comment on the Synthtopia banner appearing in-vid. 😀

    Also nice to see some amazing devs I’m used to emailing with but haven’t seen their faces (altho they’ve seen mine, that’s so weird on some level!).

    I think it’s amazing how Reason has been able to move forward and retain backwards compatibility, especially in an age where museums are struggling to preserve digital creativity and how interactive those exhibits should be (like games, whose original playback platform may be long obsolete).

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