
This series of videos, via FrethProductions, offers an introduction to Tabletop virtual studio for the iPad.
The series covers the Tabletop interface and specifics about how the devices work.
Tabletop For iPad Part II:

Tabletop for iPad Part III:

Tabletop for iPad Part IV:


Sorry but I will not miss with this app due to its crazy amount of in app purchases.
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And anything that has to do with Tpain
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It has so much potential, but seems so gimmicky.
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All those in app purchases suck.
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I wish we could interlink apps the same way Tabletops handles its plugins/modules.
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I think audiobus and virtual midi will accomplish this.
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Thanks for posting my video tutorials.
) Here’s my observation about the comments so far… 1) Initial purchase of all devices after getting the app is about $70 total. Yes that’s a lot, but you get a lot out of the app in creativity and fun. 2) The one thing I’ve learned is the app will outgrow the iPad’s capabilities fairly quickly. Even now it’s possible to use half to three quarters CPU with different configurations. I’ve had the CPU way up in the last couple LED’s and had to back off some of the devices because I was getting audio anomalies in my WAV render. 3) Until they add a sampler keyboard, I feel a bit limited by the software, but at the same time it makes me try to expand my creativity by trying to conform to the limitations. 4) I’ve gotten my money out of the software already. In all of the music apps I own on the iPad, Tabletop was the first that I actually created a complete song on. That’s a testament to its workflow and ease of use. Believe me, I own almost all of the relevant music apps.
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I never got into Tabletop because its in-app purchase model really annoyed me and I had tons of other great apps that didn’t have that problem.
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