Impact Soundworks Releases Shreddage 2: Absolute Electric Guitar

Impact Soundworks has released a new  virtual guitar instrument Shreddage 2: Absolute Electric Guitar.

According to the developer, Shreddage 2 is designed for maximum realism and playability, incorporating: sustains, power chords, staccatos, palm mutes, portamento slides, hammer-on/pull-offs, multiple vibrato types, and neck slides.  Shreddage 2 also includes a free virtual amp simulator by Peavey Electronics, “ReValver HPse.”

Here are audio examples from Shreddage 2:

Shreddage 2: Absolute Electric Guitar is available now for $119, through the end of December. Owners of the original Shreddage library can purchase at a discounted price of $99.

8 thoughts on “Impact Soundworks Releases Shreddage 2: Absolute Electric Guitar

  1. Argh! Really frustrating – so close in the tone, but still with annoying telltales.
    The attacks are too keyboard-y.

    Wonder if a Toontracks/EZdrummer solution would work: sample a bunch of attacks and play a different one each hit…

  2. Very appealing, as I could really use a better e-guitar emulator for those times when I am willing to “cheat” and make use of the great aroma. The tonal variety perks my ears up.
    However, the specs are too thin. Will it run on a Mac? Is that $#@! Kontakt Player consistent within the plug or will it time out as it does with so many other libraries? What kind of copy-protection do they employ? Such omissions make me skeptical and wary.
    As for the comment about the attacks being too revealing as keyboard-based, sheesh, if you are willing to use “fake” guitar for the sake of your piece, that’s a call to use it well more than a deal-breaker.
    I’ll have to see more. Anything that uses Kontakt Player comes with a burdensome demand to buy the full version. I have a sampler and am not willing to drop $400 for another I don’t need. I hate having to pass on things that are Kontakt-only, but they’re not the only game in town. I personally find NI clunky to deal with as a company and their libraries seem narrow when compared with things like Alchemy. They’d need a wider range of sound programmers and a less maddening registration process to win me back. Still, this presents as a capable plug, so I won’t dismiss it reflexively.

  3. Always happy to answer questions about compatibility 🙂

    The library is a Kontakt Player-licensed instrument. This means that you do not need the full version of Kontakt to use it, nor are you missing any features by not having the full version of Kontakt. Since Kontakt Player runs on both PC and Mac in virtually every DAW (anything that can host plugins), there is very little to worry about in terms of compatibility, unless you have a truly ancient machine!

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