GForce Oddity 2 Now Available For Mac & Windows

gforce-oddity-2

GForce Software has announced that Oddity 2 – an update of its ARP Odyssey-inspired software synthesizer – is now available, for Mac & Windows.

Here are the official video intros:

Features:

  • Two syncable oscillators plus a sub oscillator
  • Fully tuneable across a six octave range
  • Monophonic, Duophonic and Polyphonic modes
  • Sawtooth, Square, Sine & Variable pulse width waveforms
  • Ring modulator
  • Two resonant 24dB/octave lowpass filter modes
  • One 12dB/octave filter mode
  • Highpass filter
  • Vast Modulation options via additional XLFO and XADSRs
  • Dynamic control over filter cutoff and amplitude
  • Timed Morphing between presets within a preset bank.
  • Flying Slider feature
  • A=440Hz Reference tone
  • On-Board Delay
  • Spread and Random Pan Modes
  • Over 1000 Categorized Patches
  • Full automation support

GForce Oddity 2 is currently priced at £99.99 including VAT. See the GForce site for details.

If you’ve used Oddity 2, let us know what you think of it!

11 thoughts on “GForce Oddity 2 Now Available For Mac & Windows

    1. From their site:

      “Registered Oddity users upgrading to Oddity2 at £41.66 (plus VAT where applicable).
      Please note: This offer is only available until December 1st, 2014”

      Very strange to only allow upgrade pricing pre-release!

      1. It is the pre-release upgrade price of £41.66 that is only available until December 1st. That price was available since the start of November but expired on Dec 1st. Its well worth upgrading anyway, even without the reduced price. The new features blow the original out of the water. Oddity 2 has been talked about on the regular forums and sites. Looks like synthopia was uncharacteristically slow in picking up on it, unfortunately.

  1. Finally was able to play with my updated version, sounds great, even at low sample rates, I haven’t went up to 96K which should clear up some of the aliasing I hear in the filters.

    Worth the 50 pounds for the update for sure!

  2. Consider how much added coding it took to include a poly mode. That alone justifies the price. I can understand the somewhat misplaced ache for a hardware polyphonic analog. Its a meaningful thing to sit and lay hands to a JP-8 or MemoryMoog. Just keep in mind the very high expense of doing that and consider that you’re getting the only Odyssey so far capable of such a trick. It’ll be fun to see how Korg’s pending Prodyssey stacks up next to it. Also… I love Gear Lust n’ all, but trust your own ears and the high quality of the tools. If you have ANY sort of “polyphonic analog” means, you’re more set than many seem to realize. John Cleese (paraphrased) said “Creativity is not an end goal; it is a form of working in a playful manner that expands one’s possibilities.” Those big ol’ Matrix brass pads are quite easy to replicate to a high degree, if you simply take the time to tweak a little modulation here and a tad more chorus over there. Go for the tools that ring your bell the most, sure, but don’t needlessly miss out by underusing them, either. Turn your work into play.

    1. When Nick Batt and Gaz Williams finally convince Dave Spiers through their Sonic Talk sessions that mobile platforms are worth a degree of effort, then it’ll happen… but given the pricing differential between mobile and desktop apps, not to mention the hardware differences, I can’t see there being anything as big as this… although I’m open to be proven wrong and will find the readies when that day comes 🙂

      1. Yep, the iOS app pricing politics is bad for programmers. Most apps are either not worth any money or ridiciously underpriced. Games can make up for that with volume sales, but synth are a small niche.

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