Pittsburgh Modular has introduced the Game System – a new Eurorack module that is packed with six different multi-mode sequencers and a fully voltage controllable user interface.
Each game represents a different type of sequencing, from classic step sequencers, to unique multi-dimensional clock dividers, to chaotic gate generators.
According to Pittsburgh, “Individual sequencers in the Game System would make great standalone modules. Bundled together, they offer an entire arcade of sequencing options.”
The Game System uses a thumb joystick and button press interface for fast navigation of the sequencers. Joystick movements and button presses are voltage controllable, inviting external CV and gate signals to take control of the gaming experience.
The Game System can also be computer controlled.
Here’s an overview of Game System from PM’s Richard Nikol:
Here are details on each of the different ‘Game’ modes:
- Game 1: Meteor Shower – Meteor showers have inspired musicians since the dawn of time. The Game System transforms these celestial events into an 8×8 matrix filled with pixelated meteors, explosions, and one panicked spaceship. Pilot your unarmed ship through the matrix while dodging falling meteors. Explosion based gates and random control voltages react to the action and provide the perfect score to the amazing events taking place in the simulated night sky. God speed, fearless astronauts.
- Game 2: Music Programmer (CV/Gate Sequencer) – Music Programmer is a classic 32 step CV and gate sequencer that is programmed with the joystick or auto-generated using control voltages. Sequences can vary in length from 1 to 32 steps and can be played in forward, reverse, pendulum, or random order. CV output is quantized to 1 volt per octave to keep the resulting patterns well tempered.
- Game 3: Percussion Programmer (4 Channel Gate Sequencer) – The Percussion Programmer game features four channels of programmable gate sequencing that can be used for anything. Rock and roll would probably assign the channels to kick, snare, high hat, and crash while EDM would go with something closer to kick, high hat, kick, and kick. Whatever gets you moving….
- Game 4: Time Traveller (4 Channel Clock Divider) – Time Traveller is the first two dimensional clock divider. A game that shifts outputs freely within clock divisions and offsets. Using the idea of a time grid, clock divisions from 1 to 8 are laid out on the x axis allowing the y axis to be assigned to 8 steps of offset. The four outputs can be independently set to a static location, or allowed to freely roam the time grid creating unpredictable results.
- Game 5: Probability Machine (2 Channel Chaotic Gate Generator) – The Probability Machine creates chaotic gates based on a cascading chance algorithm. The resulting patterns are always in sync with some multiple of the clock, allowing for stuttering but not disjointed patterns. The density of the gates is based on a two dimensional probability field. The X axis defines the potential of an event and the Y axis defines the the depth of the event while the joystick button adds additional layers of complexity to the outputs.
- Game 6: Euclidean Rhythms (Algorithmic Gate Sequencer) – Inspired by the paper by Godfried Toussaint, the Euclidean Rhythms game is an auto-generating gate pattern sequencer that organizes complexity. Mathematically, the Euclidean Rhythms sequencer works to evenly space the number of active beats over the length of the sequence. Musically, the Euclidean Rhythms effortlessly creates organic patterns steeped in both Western and non-Western musical philosophies.
Price & Availability
The suggested retail price for the Game System module is $299 and it begins shipping to dealers July 31. More information is available at the Pittsburgh Modular site.