Here’s what he has to say about the technical details:
Because the Linnstrument offers so much sonic control and expression, I find myself completely rethinking how I create a patch. I wanted to further explore simultaneous multi-event generation but this time only with the Linnstrument. I’m using the Animodule Gate_Mod plus the SSF URA to help decide when I trigger a gate, 1. if it gets passed to the Gate_Mod and 2. how long to delay the gate. The result triggers an envelope/VCA combo being fed by the Nebulae (whose files are being cycled by the Phosgene’s EOD output). All melodic sounds are coming from Braids in FM, TTVV and FFFF modes and processed through the Erbe Verb, Clouds, Three Sisters, PGH Filter, Red Panda Particle, Seppuku delay and Montreal Assembly Count to Five.
I’m using the Linnstrument in split mode where one side is CC faders (so I can manipulate multiple parameters at once) and the other side is notes. I’m also using the Linn with the Machinedrum to trigger the 16 samples I’ve loaded.
I prerecorded the main melody into sampler which I’m playing to the previously recorded Braids sounds. I’m getting 2 things out of doing this 1. I suck at multitrack recording and I’m trying to wrap my head around how I can use it for what I’m doing and 2. I knew there would be a natural delay and missed notes because I don’t record on a grid and I wanted that overlapping sonic crisscross/collision of notes.