New GalaXynth ‘A Workstation Synth From The Future’

Heart of Noise has introduced GalaXynth, a new software synth for Mac & Windows (AU, VST) that they describe as ‘a workstation synth from the future’.

GalaXynth is designed to let you create a huge variety of acoustic and synthetic sounds, while still maintaining the tweakability of traditional synths.

Features:

  • Uses “Auditory Synthesis”, modeled after the human ear, that they say is ‘capable of producing almost any sound’
  • Over a hundred included instruments
  • Browse sounds in a natural way in a 2D map
  • Mix and morph any combination of instruments
  • Tweak your sound with intuitive performance knobs
  • Binaural modeling for “3D Sound”
  • Refine your sound with 7 high quality effects
  • Minimal CPU load and install size, no loading times

Here’s a quick look at 5 fun things you can do with GalaXynth:

Here are the official audio demos:

Pricing and Availability

GalaXynth is available now for US $99.

If you’ve used GalaXynth, share your thoughts on it in the comments!

5 thoughts on “New GalaXynth ‘A Workstation Synth From The Future’

  1. Interesting? Hard to tell. Is this just a linear fade between samples (like any 90s ROMpler) or is it some more involved morphing in the spectral domain? There’s no more information on the web-site, nor is there any description of what sounds you get for your $99. Time for the techies to do some marketing 🙂

  2. Had a play with the demo. Very limited (actually no) synthesis options, really harsh sounds that are bad on the ears. Nice GUI, but a poorly implemented sound engine is letting down a cool sort of, idea.

  3. FUN DEMOS! Lots of surprising and delightful harmonic choices. The example sounds and demos are kind of “florescent” — i.e., not subtle. Some of the groove things they created in the demos are just ridiculously funky. It is an unusual approach that seems geared toward a specific groove set.

    I gotta give them high marks for originality.

  4. Too many unanswered questions. What is the method of generating the basic sound? With the mp3 reference, it reminds me of Roland’s Resynthesized PCM, that took a lot less memory than regular samples.

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