UVI Synth Anthology II Features The Sounds Of Classic Synthesizers

UVI has released Synth Anthology II – an update to their vintage synth virtual instrument that features the sounds of classic synthesizers.

Synth Anthology 2 is based on 77 hardware synthesizers, including: analog classics, like the Oberheim Xpander and Jupiter 4; digital synths like the Synclavier and FS1R; and modern synths like the OB-6, Prophet 6 and Minilogue.

Here’s what’s new in Synth Anthology II:

  • 25 new hardware synthesizers used to create unique presets, including: Oberheim OB6, Dave Smith Prophet 6, Korg Minilogue, Moog Sub37, Novation Basstation 2, Novation Ultranova, Ensoniq ESQ-M, Siel DK80, Akai AX80, Alesis Fusion, Korg Triton, Roland Juno 60, Roland Juno 106, Emu Emax, ARP Odissey, ARP Quadra, Formanta Polivoks, Vermona Tiracon 6V, Moog Source, Studio Electronics Boomstar 5089, Moog Polymoog, Roland JX8P, ARP Chroma Polaris, Yamaha CS20m and Elka EK44
  • 500 newly crafted presets
  • Clean and modern interface design
  • New effects including Sparkverb, Thorus, Phasor, Dual Delay and Redux

Pricing and Availability

Synth Anthology II is available now for US $99 through Nov 14, 2016 (normally $149).

7 thoughts on “UVI Synth Anthology II Features The Sounds Of Classic Synthesizers

  1. It sounds great, it has a lot of additional synthesis (sub etc) and effects over the normal sample playback, so can be a bit CPU heavy (20-30% on an i7 with some patches)
    Amazing collection of sounds for the money, and some hard to find instruments in there- I love that they are also sampling ‘modern classics’
    The filter/arp/mod fx etc can take the base sounds in a totally different direction, highly recommended.

  2. What’s the technology? Sampled raw oscillators + modelled filters? How close are they to the originals? If it’s good I see no real reason to collect lots of hardware, unless you’re planning to open a museum 🙂

  3. Still just scratching the surface of it but quite pleased so far. It can definitely consume some CPU depending on the patch, but I really enjoy how much tweakability there is for essentially a rompler. Sounds really good.

  4. I see that it has it’s own rompler synth features beyond the samples but I’m not sure why it should be taking so much CPU. Those features are fairly simple compared to other soft synths—and this is using samples for the OSC. Effects maybe?

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