Sonic Faction announces Hypermorph for Ableton Live

Ableton announced this morning the availability of Hypermorph, a new Max for Live device by Sonic Faction. Hypermorph offers unique ways to design mutating and evolving synth sounds, blending or rapidly switching among four independent sound sources using a flexible morph matrix and a Push-ready modulation sequencer. Ableton describes this new synth instrument as “built to make sound design exciting, playable and hands-on.”


Hypermorph’s synth sources are made up of “beefy” oscillators, wavetables, FM textures, and custom one-shots, recorded from an array of modern analog and digital synthesizers.

In addition, developers at Sonic Faction tout Hypermorph’s intuitive controls for opening up a wealth of possibilities: mix among the four sound sources using the XY Morph Matrix, or use the Morph Sequencer to blend or layer the different synth tones, creating create rapidly-changing or evolving timbres.

Using Hypermorph for tactile sound sculpting is also a option for Ableton Push users: the device takes over the pads with a customized layout, and the user can access the built-in sequencer directly from Push to automate the position of the Morph Matrix in real time. Some control functions also work on other grid-based controllers, such as Novation’s Launchpad series.

Pricing and Availability. Hypermorph by Sonic Faction is available now for $59/ €49 at




6 thoughts on “Sonic Faction announces Hypermorph for Ableton Live

  1. I got almost excited when they said “four independent sound sources”. Was kinda hoping this would include other vst’s and external audio in. Wouldn’t that be realy awesome?!

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    1. That would be sick!!

      Being able to morph between alto, kaivo, iris 2 and zebra would just be kind beinding.

      Can you imagine the CPU draw though?! 6 core i7 would be red hot trying to keep up haha

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  2. Meh, this thing has the word ‘morph’ in its name but don’t even morph for real, but simply volume crossfade and mix the source.

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    1. Well, sort of. The method of crossfade (sequence, draw, x/y, etc) can be chosen, as well as the routing of filters and waveshaping both pre and post ‘morph’, thus allowing for more complex morphing that volume fades.

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