An Introduction To Nested Hyberbolic & Trigonometric Functions Synthesis

Developer Jim Singh shared this video, introducing an approach to synthesis that he’s created – Nested Hyberbolic and Trigonometric (NHT) functions synthesis.

Singh also demonstrates a new synthesizer, which implements the technique, which he says will be available ‘soon’ as a free download from his site.

14 thoughts on “An Introduction To Nested Hyberbolic & Trigonometric Functions Synthesis

  1. It will also be a new synthesis technique, but sound is always the same as other synths with traditional techniques. The truth is that all the sound possibilities has already been achieved at all.

    1. As for modeling sound you are correct. As for creating sound you’re not. There are very few synths out there supporting a sound model capable of synthesizing all feasible sounds. Wolfgang Palms infinite, the synclavier (and more general FM synthesis) are examples of strong synthesis models (A strong synthesis model is capable of creating a wide variety of sounds, in different categories with a limited number of parameters).
      Hyperbolic and trigonometric functions may be another candidate for a strong model (have to investigate that yet).

  2. This cat is a real interesting character! Thanks for posting this.

    I couldn’t find any link above or on his youtube channel to his site and his name is extremely common, but my ultra advanced google-fu coupled with recognizing the aussie accent enabled me to find his website at http://flexibeatz.weebly.com/

  3. Trigonometric functions are equivalent to sine synthesis (both additive and FM).
    Hyberbolic functions, now that could be something new! Probably hyperbolic functions are meant, which are in the real of FM and wavefolding).

  4. Trigonometric functions are equivalent to sine synthesis (both additive and FM).
    Hyberbolic functions, now that could be something new! Probably hyperbolic functions are meant, which are in the realm of FM and wavefolding).

  5. This is a very cool look at the pure math that produces very familiar waveforms (and some unfamiliar ones).

    We take for granted the addition of anti-aliasing filters, and other DPS to improve the usability of those sounds.

    What I especially love how he finds some old math book and then builds a cool synthesizer.

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