Borderlands 2.0 Adds Audiobus, AudioShare, Real-Time Granular Processing & More

borderlands-granularDeveloper Chris Carlson has released Borderlands 2.0 – a major update to the granular synth for iPad.

Here’s what’s new in Borderlands 2.0:

  • Audiobus Sender, Filter, and Receiver support
  • AudioShare import and export
  • Real time audio input recording and granulation
  • Gesture recording and looping for cloud parameters and positions
    Save and load “scenes” – presets of clouds, sounds, and automation
  • Resonant filters for each grain cloud with per grain randomization
  • Bugfixes and more

Here’s the official video introduction to Borderlands 2.0: Continue reading

Snow Audio Intros Pulse for Omnisphere

pulse-for-omnisphereSnow Audio has introduced Pulse for Omnisphere – a collection of 175 rhythmic patches for cinematic and electronic music.

Pulse is designed to complement your existing arsena,l by making creative use of Omnisphere’s expansive soundsource library to sculpt unusual, yet practical, rhythmic sounds.

Pulse’s presets come in three flavors: Bass, Percussive, and Melodic.Suitable for a variety of genres, these sounds are a quick way to add customizable rhythmic and arpeggiated layers to your project. Continue reading

Free HTML 5 Drum Machine For Your Web Browser

html-drum-machine

Developer Jamie Thomson let us know about the HTML 5 Drum Machine Emulator – a new browser-based drum machine, described as a ‘the most advanced in-browser drum machine available’.

“I created this app with the intention that producers could compose and download drum patterns in a highly intuitive and accessible way,” says Thomson.  Continue reading

Siren Audio Releases Feedback 2, Generative 2

Siren_Audio_Generative2Siren Audio has announced the release of new versions of Feedback and Generative, standalone applications for creating drones, textures and loops.

Two of the three applications in the 2011 Lorelei suite, the updated Generative and Feedback applications “retain the same core ideas of generating drone and loop based audio material via delays and granular synthesis,” the developers say, but give much more control to the user over how the sound is created.
Continue reading