OWL Modular Programmable Eurorack Module Available August 1

owl-modular-eurorack-moduleRebel Technology has announced that the OWL Modular programmable digital audio Eurorack module will be released Aug 1 in London:

We’ll be holding a little launch event for the OWL Modular at the London Music Hackspace, this Saturday 1 August at 5pm. Come down to see us and get hands on with the new arrival!

We’ll be showing off the sonic capabilities of the patch library as well as demonstrating how to load up Faust, C++ and Pure Data patches. Bring your own code!

Based on the OWL Pedal, the Modular adds CV control and DC-coupled inputs and outputs, while retaining full patch compatibility. The platform is open source and a community of patch developers has created a diverse library of more than 70 effects for it, including phasers, flangers, delays, reverbs, distortion, compression and filters.

The OWL features an ARM Cortex M4 processor and, according to the developers, “it delivers outstanding performance and audio quality”. Continue reading

Knobcon 4 Coming To Chicagoland Sept 11-13

knobcon-overlay15Knobcon 4 – a massive synth meetup, featuring performances, workshops and vendors – is scheduled for Sept 11-13, at the Westin Chicago Northwest.

The three-day event focuses on electronic and experimental music, and the tools used to create it.  Continue reading

DreadBox Erebus Analog Synthesizer Review

In the latest Sonic Lab video, host Nick Batt takes a look at the new Greek synth, the DreadBox Erebus.

The DreadBox Erebus offers what is essentially a monophonic synth architecture, but that allows for independent control of its two oscillators. This means you can play (or sequence) two different pitches, but the pitches will go through a shared VCF, VCA, etc.  Continue reading

Pittsburgh Modular Intros Game System Module Step Sequencer

game-system-sequencerPittsburgh Modular has introduced the Game System – a new Eurorack module that is packed with six different multi-mode sequencers and a fully voltage controllable user interface.

Each game represents a different type of sequencing, from classic step sequencers, to unique multi-dimensional clock dividers, to chaotic gate generators.

According to Pittsburgh, “Individual sequencers in the Game System would make great standalone modules. Bundled together, they offer an entire arcade of sequencing options.”

Unique Controls

The Game System uses a thumb joystick and button press interface for fast navigation of the sequencers. Joystick movements and button presses are voltage controllable, inviting external CV and gate signals to take control of the gaming experience.

The Game System can also be computer controlled.

Here’s an overview of Game System from PM’s Richard Nikol: Continue reading