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I’ve written previously about the idea of virtual worlds made up of ambient sound-objects.
The world of ambient music could use kick in the seat of the pants, and making it less passive might just do it.
Brian Eno’s template for ambient music - infinite soundscapes structured around asynchronous loops - has been explored for thirty years. [...]

 

Remember yesterday’s post about real-time 3D acoustic rendering?
I said:
Can you imagine entering into a 3D world of ambient sound-objects, where your perspective, and the location of the objects, affects what you hear?
This video, JumpBean Synth from Angry’s Tripping The Universe, appears to explore a similar idea, if on a basic level.

 

This is a demonstration video showing real-time 3D acoustic rendering, using the Phoenix gaming engine.
Developer David Rosen discusses this in depth in his paper Real-time 3D Acoustics Rendering:
Abstract
It is common for real-time systems to render 3D sounds by simply panning the sound from left to right and adjusting the volume based on distance. This is [...]

 

MIDI Navigator, below, is a Mac OS X MIDI driver for theĀ 3dconnexion Space Navigator, right.
Usage is simple: download the application, launch it and select SpaceNavigator in your favorite MIDI application as input device.
MIDI Navigator can send relative and absolute CC commands. You can adjust the CC number, mode and sensitivity for each of the six [...]