
In the latest episode of Sonic Touch, via sonicstate, Gaz focusses on controlling Ableton Live, using Liine’s Griid and Touchable. Nick takes a look at Caustic 2 for Android.

In the latest episode of Sonic Touch, via sonicstate, Gaz focusses on controlling Ableton Live, using Liine’s Griid and Touchable. Nick takes a look at Caustic 2 for Android.

While Google’s Android hasn’t developed into a strong music platform yet, it looks like Microsoft Windows 8 and tablets like the Microsoft Surface might.
Here’s a sneak preview, by Jordan Rudess, of two of his apps, running on a Microsoft Surface tablet. In the video, Rudess demos MorphWiz and Tachyon.
Audiobus has been one of the most talked about new music technologies since it was announced earlier in this year.
One of the key limitations for music apps on iOS has been the challenges of working with audio from multiple music apps ?in the box?. Audiobus - a new option for routing live audio on iOS – promises to change that.
Since the initial Audiobus announcement, there’s been debate over whether iOS 6 would derail the project, skepticism that it would get approved by Apple and confusion about what it is. Even now that Audiobus has been approved by Apple, there’s still confusion over how it will work and what it means for iOS music making.
To address this, we talked with developer Sebastian Dittmann and beta user Tim Webb.
Audiobus: The Developer’s View
Sebastian Dittmann is one of the founders of Audanika, the creator of SoundPrism Pro. Audiobus is a joint venture between Dittmann and Michael Tyson of A Tasty Pixel, creator of the iOS looping app Loopy.
We asked Dittmann about Audiobus, how it came about and how he sees it fitting into the future of mobile music making.

Synthtopia: To start off, Sebastian, what is Audiobus? What is your vision for Audiobus and how it will be used?
Sebastian Dittmann: Audiobus is a standalone app and an API for other developers to include in their own apps. Audiobus allows live audio streaming between apps, providing for the ability to use apps together like modules in a studio.
It?s the virtual ?cabling? that ties everything together.
We envision a whole new way of making music, bringing together the work of many different developers. We also envision a whole new class of music apps that provide audio processing capabilities to other apps.
The biggest technology news this week, at least in terms of the coverage we’ve seen at sites like TechMeme, has been Apple’s introduction of the iPhone 5.
We haven’t posted anything on it yet at Synthtopia, because the new iPhone is an evolutionary refinement of an already capable device, rather than something that brings radically new possibilities to musicians.
A post at Palm Sounds, a blog that focuses on mobile music making, made us take another look at the new device. It suggests that, while Apple has made the new iPhone incrementally better, Android and Windows alternatives seem to be going nowhere as music devices:
There is no way now to easily step off the Apple machine if you’re into mobile music. It’s where all the great apps are, and I can’t see that changing for quite a while now.
So I decided that as I have no real choice but to stick with iOS, I may as well go for a new iPhone 5.