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	<title>Synthtopia &#187; gaming</title>
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	<description>Synthesizer and electronic music news, synth and music software reviews and more!</description>
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		<itunes:summary>Electronic music news, synthesizers, reviews and more!</itunes:summary>
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		<item>
		<title>Beaterator For The PSP Trailer</title>
		<link>http://www.synthtopia.com/content/2009/08/14/beaterator-for-the-psp-trailer/</link>
		<comments>http://www.synthtopia.com/content/2009/08/14/beaterator-for-the-psp-trailer/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 16:22:54 +0000</pubDate>
		<dc:creator>synthhead</dc:creator>
				<category><![CDATA[DJ]]></category>
		<category><![CDATA[Music News]]></category>
		<category><![CDATA[Beaterator]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[music games]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Rockstar]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Timbaland]]></category>

		<guid isPermaLink="false">http://www.synthtopia.com/content/?p=16091</guid>
		<description><![CDATA[

Rockstar games has released this trailer for Beaterator, which will be made available for the PSP and through the PlayStation Network on September 29th, 2009:
Beaterator for PSP system and PlayStation Network puts a world-class mixer at your fingertips &#8211; enabling easy, powerful and innovative creation.
Featuring original music and a sound-kit which includes thousands of loops [...]]]></description>
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<p>Rockstar games has released this trailer for <a href="http://www.beaterator.com/">Beaterator</a>, which will be made available for the PSP and through the PlayStation Network on September 29th, 2009:</p>
<blockquote><p>Beaterator for PSP system and PlayStation Network puts a world-class mixer at your fingertips &#8211; enabling easy, powerful and innovative creation.</p>
<p>Featuring original music and a sound-kit which includes thousands of loops and sounds produced by Rockstar and multi-platinum producer and entertainer Timbaland exclusively for Beaterator.</p>
<p>Beaterator will be arriving on shelves on September 29th, 2009 in North America and on October 2nd, 2009 in Europe.</p></blockquote>
<p>Nice to see gaming taking on electronic music.</p>
<p>via <a href="http://www.cratekings.com/beaterator-offers-ready-made-music-making-trailer/">CrateKings</a></p>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Will Wright &amp; Brian Eno On Generative Music &amp; Gaming</title>
		<link>http://www.synthtopia.com/content/2008/06/16/will-wright-brian-eno-on-generative-music-gaming/</link>
		<comments>http://www.synthtopia.com/content/2008/06/16/will-wright-brian-eno-on-generative-music-gaming/#comments</comments>
		<pubDate>Tue, 17 Jun 2008 04:41:42 +0000</pubDate>
		<dc:creator>synthhead</dc:creator>
				<category><![CDATA[Electronic Musicians]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Music News]]></category>
		<category><![CDATA[Music Videos]]></category>
		<category><![CDATA[Brian Eno]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[generative music]]></category>
		<category><![CDATA[generative systems]]></category>
		<category><![CDATA[music games]]></category>
		<category><![CDATA[Spore]]></category>
		<category><![CDATA[The Sims]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://www.synthtopia.com/content/?p=7053</guid>
		<description><![CDATA[

  


Last year, we brought you some great video of game creator Will Wright and Brian Eno on generative systems.
Here&#8217;s the whole enchilada &#8211; their Long Now discussion of Spore and generative music and gaming.
They touch on all sorts of topics, but it includes great discussions of generative processes and ambient music, fractals, compression [...]]]></description>
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<p>Last year, we brought you some great video of game creator <a href="http://www.synthtopia.com/content/2007/06/15/will-wright-and-brian-eno-on-spore/">Will Wright and Brian Eno on generative systems</a>.</p>
<p>Here&#8217;s the whole enchilada &#8211; their <a href="http://fora.tv/2006/06/26/Will_Wright_and_Brian_Eno">Long Now discussion</a> of Spore and generative music and gaming.</p>
<p>They touch on all sorts of topics, but it includes great discussions of generative processes and ambient music, fractals, compression in natural systems, parasites in spore and all sorts of other good stuff. (including the secret of amphetemine ambient music!)<span id="more-7053"></span></p>
<p><strong>Will Wright</strong> is an American computer game designer and co-founder of the game development company, Maxis. He is best known as the original designer of groundbreaking computer games such as SimCity, The Sims and Spore.</p>
<p><strong>Brian Eno</strong> is a musician, composer and producer of audio and visual landscapes. Eno&#8217;s synthesizer work and electronic manipulation of audio textures was first featured during the early 1970&#8217;s as a founding member of Roxy Music. His solo and collaborative musical compositions with John Cale, Robert Fripp and David Bowie have been in circulation world-wide over the last 25 years. Eno has produced records for numerous artists including U2, David Bowie, Jane Siberry and performance artist Laurie Anderson.</p>
<p>via <a href="http://audiolemon.blogspot.com/2008/06/will-wright-and-brian-eno-talk-about.html">AudioLemon</a></p>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Use D&amp;D Dice To Expand Your Musical Creativity</title>
		<link>http://www.synthtopia.com/content/2008/05/11/use-dd-dice-to-expand-your-musical-creativity/</link>
		<comments>http://www.synthtopia.com/content/2008/05/11/use-dd-dice-to-expand-your-musical-creativity/#comments</comments>
		<pubDate>Mon, 12 May 2008 04:43:24 +0000</pubDate>
		<dc:creator>synthhead</dc:creator>
				<category><![CDATA[Music News]]></category>
		<category><![CDATA[aleatoric composition]]></category>
		<category><![CDATA[aleatoric music]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[music games]]></category>

		<guid isPermaLink="false">http://www.synthtopia.com/content/?p=6607</guid>
		<description><![CDATA[
GeeksDreamgirl has an interesting take on using Dungeons &#38; Dragon dice to stimulate your musical creativity.
Here&#8217;s her take on two of the more important dice:
d8
The d8 is perfect for learning scale degrees and practicing sight-singing.
Your first step is to grab a piece of staff paper and write out the scale you’re going to sight-sing in, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-medium wp-image-6608" title="d12-dungeons-and-dragons-die" src="http://www.synthtopia.com/content/wp-content/uploads/2008/05/d12-dungeons-and-dragons-die.jpg" alt="" /></p>
<p><a href="http://geeksdreamgirl.com/about/">GeeksDreamgirl</a> has an interesting take on using <strong>Dungeons &amp; Dragon</strong> dice to stimulate your musical creativity.</p>
<p>Here&#8217;s her take on two of the more important dice:</p>
<blockquote><p><strong>d8</strong></p>
<p>The d8 is perfect for learning scale degrees and practicing sight-singing.</p>
<p>Your first step is to grab a piece of staff paper and write out the scale you’re going to sight-sing in, numbering your scale degrees:</p>
<p>1. do<br />
2. re<br />
3. mi<br />
4. fa<br />
5. so<br />
6. la<br />
7. ti<br />
8. do (upper)</p>
<p>Now, throw your d8 several times, writing down the resulting notes on the paper. You can start on do if you want. Once you’ve gotten a line of notes, sing it! Add rhythms or alternate octaves if you want to add a challenge.</p>
<p><strong>d12</strong></p>
<p><em>The d12 is Schoenberg’s dream die. </em>Music majors, rejoice! Now the dice gods can determine your tone row for you.</p>
<p>The d12 is also excellent for all you wind players who have to do scale competencies in order to pass band. Pair it with the d4 for maximum torture… I mean, practice value.</p>
<p>1. C<br />
2. C#/Db<br />
3. D<br />
4. D#/Eb<br />
5. E<br />
6. F<br />
7. F#/Gb<br />
8. G<br />
9. G#/Ab<br />
10. A<br />
11. A#/Bb<br />
12. B</p>
<p>Roll for your key!</p></blockquote>
<p>Aleatoricism may have had its heyday in the 60&#8217;s, but it&#8217;s still an important tool for many electronic musicians. I like the idea of bringing more ideas from gaming into electronic music.</p>
<p>Image: <a href="http://http//flickr.com/photos/hugh_nelson/72722682/">Hugh Nelson</a></p>
]]></content:encoded>
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