Madrona Labs has released Kaivo, a semi-modular software synthesizer that combines two ways of making sound: granular synthesis and physical modeling.
Developer Randy Jones says:
“Today we release Kaivo, our new software synthesizer. ‘Kaivo’ is Finnish for ‘well,’ as in, a deep well of sounds, and I’ve been working on deepening that well over the last month or so. Kaivo’s models include metal, nylon and gut strings, different sizes of chimes and springs (yes, springs), wooden instrument bodies, membranes and metal plates.
Sound Guru has introduced The Mangle, a new granular synth/sampler plugin for Mac OS X (WIndows version planned).
- Animated granular display - Visualize your grain stream. Individual grains move across the waveform in real time. Amplitude, pitch and envelope are also represented.
- Drag & drop modulation - Creating new modulations is easy – just drag the modulator to its target, then set the amount with in-place markers showing changes.
- Resizable vector interface - The Mangle’s interface is rendered dynamically as vectors – resize it with no loss in quality. Handy for live performance.
- Dual sequencers - The Mangle is also great for making rhythmic patterns. A pair of sequencers can be used to modulate any parameter.
- Multiband waveform display - Quickly and easily see where high, mid and low frequencies are in your audio, for clearer sound setup and tweaking.
- Multi-timbral - Each instance of the plugin has 8 full ‘slots’ each with their own audio & parameters. Map them to any MIDI range for multi-timbral patches.
Here’s a demo of The Mangle in action: Continue reading
DNBAPP has released ASlicer – a granular synthesis based audio manipulation tool for iOS.
ASlicer records to a sound buffer through the internal microphone (or AudioBus), from an audio file (or both simultaneously).
During the recording process, the application detects hit points, which after the recording process has completed it uses to assign a series of slices to each of the app’s 16 Tiles. Slice assignment can be changed manually afterwards if so desired.
Each of the sixteen tiles is a playback machine in its own right with it’s own set of assignable playback parameters and Fx settings, which can be mixed and adjusted within each of the Tiles’ Pad mode. Patterns of tiles can be recorded and played back using the tile sequencer panel. Continue reading
apeSoft has updated iDensity, its granular synthesizer for iOS, adding support for live input granulation via Mic, Line or AudioBus and more.
Here’s what’s new in iDensity 1.5:
- Live Input Granulation via Mic/Line or Audiobus Effect/Receiver
- Sample load pitch bug fixed
- New Fine Controls for slider parameters
- Keyboard value input for all parameters
- Keyboard add or Edit Midi CC and CH
- Randomize Parameters
- iPhone UI improvements
- Audio Paste parse URL improved
- Open In? Audiofiles (sound preview)
- Snapshots.plist e-mail send
- HVPad send Touch Down message
- Audiobus SDKs update
The Standuino microGranny is pocket sized handmade granular sampler.
The microGranny uses microSD card to store samples. You can adjust many parameters of the samples and trigger them by MIDI.
Here’s a video introduction: Continue reading
Steinberg has released Granular Symphonies, an expansion pack for Padshop/Padshop Pro, created by the acclaimed composer and sound designer Simon Stockhausen.
Here’s what they have to say about it:
With beautifully intricate textures, pads and leads, Granular Symphonies spans 2 GB of exquisite content, featuring instrumental and vocal samples recorded and edited by the man himself plus 260 supplementary presets.
Simon Stockhausen said he hopes that “this library will inspire many composers around the world and expand their sonic palette to paint beautiful, haunting, wondrous and enchanting musical pictures.”
Machine Machine (2013) is an audio installation, by John Keston, that turns a 32″ touchscreen into audio + video granular synthesizer.
Granular synthesis is used to loop ?grains? of sound and video at variable lengths and frequencies. These parameters are based on the y-axis of the touch point on the monitor. The x-axis determines the position of the grain within the timeline. Continue reading
MOTU’s Matt LaPoint demonstrates using IRCAM-based granular synthesis engine of MachFive 3 by applying granular techniques to the main Star Wars theme.