iDensity Update Adds Multi-Channel Granular Synthesis


apeSoft has released iDensity 2.0 – an up to its iOS ‘granular playground’.

iDensity offers: time/pitch shifting, time/pitch jittering, intricate textures, grain fountain/pulverizer, recording and manipulation of buffers, complex scrub pad exploration, dynamic envelope shape and more.

Here’s what’s new in version 2.0: Continue reading

Borderlands 2.0 Adds Audiobus, AudioShare, Real-Time Granular Processing & More

borderlands-granularDeveloper Chris Carlson has released Borderlands 2.0 – a major update to the granular synth for iPad.

Here’s what’s new in Borderlands 2.0:

  • Audiobus Sender, Filter, and Receiver support
  • AudioShare import and export
  • Real time audio input recording and granulation
  • Gesture recording and looping for cloud parameters and positions
    Save and load “scenes” – presets of clouds, sounds, and automation
  • Resonant filters for each grain cloud with per grain randomization
  • Bugfixes and more

Here’s the official video introduction to Borderlands 2.0: Continue reading

Bastl Instruments Intros microGranny 2.0 Granular Sampler


At Musikmesse 2014, Bastl Instruments introduced the microGranny 2.0 – a monophonic granular sampler.

The microGranny 2.0 reads wav samples from microSD card and applies granular algorithms to them. You can also adjust start, end, sample rate (tuned or free run), crush and envelope (attack release).

MIDI Input allows external control of all parameters as well as transposition of the samples, or playing individual grains by different keys.

Here’s a video demo of the microGranny 2 in action: Continue reading