Linear Display has introducedR_Mem – a granulator effect plug-in with additional ring-modulator, multimode filter and delay.
Here’s what they have to say about R_Mem:
R_Mem lets you deconstruct the input signal and turn it into a totally different sound, from windy soundscapes to noisy clicks. What makes it special is the addition of a modulation matrix driven by 4 LFOs and of a morphing system that lets you store two states and crossfade between them. For even more radical sound mangling, both state slots can be filled with random values.
The full version also comes with 50 royalty-free samples (24 Bit / 44.1 kHz) : a selection of dark soundscapes and sound effects crafted from a mix of field recordings and digital experiments.
Here’s a quick look at Gotharman’s Little Deformer – a new granular effects processor with sampler and sequencer.
Gotharman’s Little deFormer combines a granular effects processor with special effects like TimeStretcher, Step-Granulator and PitchShaper. It also offers more usual effects like Reverb, delay, distortion, compressor, filters and bit manipulation, with some special parameters, with a 100 minutes sampler and a step sequencer. A MIDI Note Randomizer is also included.
The 4-note polyphonic sampler makes it possible to record your own samplings directly from the 2 audio inputs, or re-sample it’s audio output. Samples are stored in Flash Ram for instant recall, without any loading times. Up to 100 minutes/999 samplings can be kept.
Xenakios has released a free granular effects processor for Windows, HourGlass:
HourGlass is a standalone application intended for radical sound processing by taking fragments (more commonly referred to as “grains” in other similar software) from sound recordings, to create sound textures. It is not intended for minor transparent corrections of playback speed or pitch, but is rather placed firmly in the sound mangling/glitch territory.
A Mac version is also in the works. Download HourGlass at the Xenakios blog.
Chris Carlson’s Borderlands is a new interface for composing and performing with granular synthesis, a technique that involves the superposition of small time fragments, or grains, of sound to create completely new textures and timbres.
Here’s what Carlson has to say about it:
Borderlands is a new interface for composing and performing with granular synthesis, a technique that involves the superposition of small time fragments, or grains, of sound to create completely new textures and timbres. This software enables flexible, real- time improvisation. It is designed to allow users to engage with sonic material on a fundamental level, breaking free of traditional interaction paradigms such as knobs and sliders.
The user is envisioned as an organizer of sound, simultaneously assuming the roles of curator, performer, and listener.
Here’s a video that captures a performance on a desktop version of Borderlands at CCRMA’s Winter Concert 2012: