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Interviews

Articles about Interviews:


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This is a deep interview with a deep guy – Ray Kurzweil – about some deep ideas.

In the early 80’s, Kurzweil developed the Kurzweil K250 digital synthesizer, which developed into one of the most influential digital synthesis platforms.

Kurzweil sold his music business in 1990 and in recent years has focused his attention on artificial intelligence, transhumanism and the technological singularity.

Some of his ideas for the future seem far out. But if you watch this video, you’ll hear Kurweil’s thoughts on exponential technological development and how it creates change that is difficult for our linear minds to predict. Read more…

 

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In this short interview, prior to a performance with Ferry Corsten, BT explains why he’s not a DJ, discusses his influences and talks about some of the crazy stuff he did with electronics when he was a kid.

via ferrycorstenofficial

 

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For LiFT Studios Broadcast 023, Haig Armen talks with Dasz Garncarz, a synth & interface designer, about the challenges of interaction design and his work on the Nord Modular G2 synthesizer. Read more…

 

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This is part 2 of Mitchell Sigman’s interview with analog synthesis legend Tom Oberheim about the new Oberheim SEM (Synthesizer Expander Module) analog synth module.

See this previous post for part 1 of the Tom Oberheim interview.

The new SEM is available via audioMIDI.com.

 

brian-eno

Brian Eno has had a career as producer, musician, sonic innovator and experimental artist that spans four decades.

He’s produced, arguably, the most important recordings by U2, Talking Heads, David Bowie, Robert Fripp, Devo and others. He also pioneered the genre of “ambient music.” More recently, Eno’s helped create “sonic-art” app Bloom and the video game Spore.

Eno sat down with Minnesota Public Radio’s Steve Seel to discuss the recording studio as canvas, the idea of discovery and risk in music making, as well as his recent reunion with longtime collaborator David Byrne. The interview includes a discussion of Eno’s forays into “generative music,” his concept of composer as gardener, and his ongoing interest in the idea of surrender in music.

 

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      something to think about

      I’m trying to take videogames and videogame music seriously. Videogame music is not music that I would listen to as on a CD, but automatically evolved video music would be a million times better than having to hear that idiot music that repeats itself over and over again. The number of hours that people listen to Mario Brothers music is probably greater than the total number of hours that people listen to Beethoven. — Brian Eno

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