
Sonic-Lab has released a major update to Cosmos? – its real-time dynamic stochastic synthesis engine, which is designed to generate sonic textures with a complex event distribution process:
Discrete sonic events of certain density are distributed in a time space with their onset time and duration parameter calculated with stochastic/deterministic functions. Each macro event defines the duration of a meso space, and the sub events are distributed inside it. The overall goal of these functions is to achieve control on each event space and perform the process of change on the appropriate operation level. The user intervenes with the system in real-time by inputting a sound source or accessing different type of synthesis/modulation generators and by controlling the parameters for the sonic event distribution on different time scales.
Previous versions of Cosmos? offered a single cycle of events distributed in a macro cell with defined start, duration and ending. Now Cosmos? V2 offers a second cycle running in parallel with the primary one, and more.
Here’s a preview of Cosmos? V2 in action:
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