Mystery Islands has introduced a new editor for the Roland Jupiter-8000 and JP-8080:
You ever wanted to control, automate & work with your JP-8000 / JP-8080 the way this modern world requires? Now it’s possible with our AU / VST plugin that allows you to get your Hardware into your modern DAW. We developed this plugin together with Arto Vaarala who?s long experience with coding made all this possible.
Integra Live is a new application that’s designed to it easy to use interactive audio processing to create new music. According to the developers, it ‘opens up new possibilities for those seeking an entry point into interactive live electronics?.
With Integra Live you don?t have to write code or patch objects to create interesting live processing. Neither do you have to deal with the complexities of finding, loading and learning external plugins. The software provides a library of built-in audio processing modules to let you get started with interactive audio. Continue reading
Developer Nikolozi Meladze has released Easy MIDI Free – a free app that turns your Mac keyboard into a MIDI controller.
Easy MIDI Free sends MIDI notes messages to any soft synth or DAW such as GarageBand, Logic Pro, Ableton Live, Cubase, Nuendo, Pro Tools and Digital Performer. This is useful if you want to jot down some musical ideas when you’re away from a hardware MIDI controller. You can even control CoreMIDI iOS apps or hardware synth via MIDI interface. Continue reading
Subatomic Software has announced that Audulus - a modular music processing app for Mac OS X – is coming to the iPad:
Woohoo! I?ve finally submitted Audulus for iPad to Apple for review! Their review process usually takes a week. The UI looks great, especially on the Retina iPad.
Audio Spillage has released Elecktroid, a new drum machine for Mac that’s described as ‘a fusion of drum synth and and drum sampler with a custom designed rhythm sequencer.’ Elecktroid blends synthesis and sample playback in a single integrated package.
Sonic-Lab has released a major update to Cosmos? – its real-time dynamic stochastic synthesis engine, which is designed to generate sonic textures with a complex event distribution process:
Discrete sonic events of certain density are distributed in a time space with their onset time and duration parameter calculated with stochastic/deterministic functions. Each macro event defines the duration of a meso space, and the sub events are distributed inside it. The overall goal of these functions is to achieve control on each event space and perform the process of change on the appropriate operation level. The user intervenes with the system in real-time by inputting a sound source or accessing different type of synthesis/modulation generators and by controlling the parameters for the sonic event distribution on different time scales.
Previous versions of Cosmos? offered a single cycle of events distributed in a macro cell with defined start, duration and ending. Now Cosmos? V2 offers a second cycle running in parallel with the primary one, and more.
Here’s a preview of Cosmos? V2 in action: