Here’s a behind the scenes look at composer Bear McCreary‘s score for Battlestar Galactica: Blood & Chrome, a web mini-series based in the BSG universe.
McCreary’s score is a continuation of the musical ideas from his scores to Battlestar Galactica and Caprica, but it has an increased emphasis on synthesized sounds. McCreary explains his approach:
Synthesizers have been a staple of the science fiction genre since it first graced celluloid. The most famous example is probably Louis and Bebe Barron?s iconic score for Forbidden Planet. Many other composers, from Herrmann to Goldsmith, and even John Williams, have used synthesizers to depict alien soundscapes.
But, synths can be a deadly trap for composers and filmmakers. Because the technology develops rapidly, synth scores generally do not age well. There are many great science fiction films whose place in history is threatened by a score that grows campier with every passing day.
In 2004, I avoided using synthesized sounds in ?BSG? as a direct reaction to these pitfalls. The heavy, dramatic tone of that series would have been undercut by synthetic sounds. ?Blood & Chrome,? however, is a different animal ? it?s simply more fun. The emphasis on action and occasional comedy one-liners gave me license to introduce synthetic sounds to energize the acoustic instrumentation of the ?BSG? score.
Whether or not you’re a fan of the various BSG series, McCreary offers an interesting look at modern cinematic orchestration.
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Composer Ondrej Pochyly discusses a new orchestral work, Requiem for the Lost, that he will be ‘playing’ live with Wii Remotes at an upcoming concert.
In this video, Pochyly explains how he created and orchestrated the Requiem.
The Exeter Classical Music Event will take place on 2nd July 2011 in the courtyard of Exeter Castle, Devon. Pochyly will be performing his Requiem for the Lost with a virtual orchestra, using Nintendo Wii remotes to control the tempo and dynamics.