This video, by mastering engineer Ian Shepherd, takes a look at how to make a song ‘louder’ – using mastering, multiband compression, EQ and limiting.
Besides looking at how to make a song loud, though, it looks at the pros and cons of chasing after loud tracks. Along the way, it demonstrates some of the compromises that are necessary to make a track louder and talks about why you might or might not want to make these compromises.
Shepherd also raises an interesting issue – ‘loudness potential’.
In this official Propellerhead tutorial, product specialist Mattias Häggström Gerdt demonstrates how to create a gated delay combinator in Reason, based on the patch “Echodile” from the Reason Factory Soundbank.
Native Instruments has announced that Damage is now available.
Created by sound design house Heavyocity and powered by the Kontakt 5 engine, the new software instrument provides ‘hard-hitting cinematic percussion for professional movie scoring and high-impact music production’.
In the video, above, Heavyocity talk about the recording process behind Damage, in an in-depth look at their sound design process.