Steve Reich Discusses His Influences

In preparation for the 2012 Bloc Festival, organizers interviewed the headliners, including pioneering electroacoustic and classical composer Steve Reich.

Reich talks about the relationship between West African and Balinese music and his early tape loop music. He goes on to discuss how this affected his early works.

Reich’s work has been tremendously influential in electronic music, and is echoed in works by Tangerine Dream, Mike Oldfield, The Orb and many others.

Radiohead Does SNL, Has Great Taste In Synths

Sunday Synth Jam: Anybody else catch the Radiohead performance on SNL, last night?

Both of their performances made interesting use of a Moog Minimoog Voyager, Dave Smith Instruments Prophet ’08, guitar pedal effects on Thom Yorke’s vocals and more.

Radiohead – Paranoid Android On Mario Paint Composer

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RadioheadParanoid Android on Mario Paint Composer w/lyrics.

So you can sing along to the 8-bit glory of Radiohead.

via adolfobaez:

Radiohead is one of my favorite bands and this is their best song IMO,

This song is from the album Ok Computer, it´s considered by many one of the best rock albums of all time.

This is the most difficult song I´ve made using Mario Paint Composer but because of the hype that I´ll see Radiohead live on March I decided to make it.

I slightly modified some chords in the middle part to make them sound better with the original MPC soundfont and I left out 15 seconds of the end because that part just didn´t sound right with the MPC instruments, oh and I also made the song a little bit faster, more like when they play it live.

Cool Mashup: Radiohead vs Dave Brubeck

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This mashup, Five Step, pits Radiohead vs Dave Brubeck (mashup by Overdub).

It works surprisingly well, don’t you think?

Download the MP3 below.

via overdubsound

Generative Music Visualization – Radiohead’s Bodysnatchers

I’m a fan of Glenn Marshall‘s music videos and his latest video shows why. 

It’s a generative video exploration of Radiohead’s Bodysnatchers, from In Rainbows

Here’s how Marshall explains how the audio is interacting with the generative video:

1. Bass guitar – makes the red shading on the red zeno pulsate.
2. Lead guitar – affects intensity of inner glows of both zenos.
3. Treble – affects size of sprites.
4. Vocal – additional affector to red sprite size, affects speed and directions of all sprites, affects size of stars in background.
5. X Factor – this is the name I gave to the overall amplitude – an ‘excitement’ factor. This controls the camera Z depth (near/far) – loudness brings us closer in, quieter breaks bring us out again. This was important to get that sense of a non-static journey and spatial interest that married with the music. The X Factor also increases the speed of the zenos growing, and the intensity of the blue cloud.

Audio analysis is an art in itself, finding whats interesting, isolating cleanly from everything else, and hooking it up with the visuals somehow.  You can see there are endless variables and permutations to play with, which makes it a fascinating form of audio visual art, especially when mixed in with generative animation.