sonicLAB has updated its Cosmos? advanced stochastic synthesis instrument to version 1.2, bringing the software synth to Windows for the first time.
Here’s what’s new in Cosmosf:
Cosmosf v1.2 adds an additive synthesis engine. Up to 12 partials with individual amplitude and frequency settings are summed as one micro event waveform. The partials can play sine wave or sampled waveforms. Their amplitude and frequency distribution can be modulated by stochastic LineGen modulators.
300% performance improvement with optimized code.
Now available for Windows 7. (It may work on earlier version, but it has not been tested. A demo version is available.
Xitive Inc has released Stochastik Drum Machine, a full-featured drum machine app for the iPad with a difference. Stochastik lets you set a *probability* that a note will trigger for each step.
The demo video above, via danmusicstoke, demonstrates this with drum and bass and glitch patterns.
Over a thousand samples are included, from classic analog drum machines to acoustic jazz and rock kits. You can mix and match samples to create the perfect kit for each song. You can also import your own samples through iTunes File Sharing, email or the Dropbox iPad App.
Stochastik plays well with other apps. When you bounce your pattern to a wav file, it’s automatically put in the clipboard for pasting into other apps. With WIST, you can wirelessly sync with other devices. With background audio, you can let Stochastik lay down the beat while you use a synth.
The one key feature that’s missing in action, MIDI support, the developer say is ‘coming soon’.
Stochastik Drum Machine is $4.99 in the App Store. If you try it, let us know what you think of it!
SonicLab has introduced Cosmos? – a new software synth with a real-time ‘dynamic stochastic synthesis engine’.
Cosmosf is designed to explore what Sonic Lab calls ‘non-standard synthesis’:
Cosmos? is a real-time dynamic stochastic synthesis engine, which does generate sonic textures with a complex event distribution process.
Discrete sonic events of certain density are distributed in a time space with their onset time and duration parameter calculated with stochastic/deterministic functions. Each macro event defines the duration of a meso space, and the sub events are distributed inside it.
The overall goal of these functions is to achieve control on each event space and perform the process of change on the appropriate operation level. The user intervenes with the system in real-time by inputting a sound source or accessing different type of synthesis/modulation generators and by controlling the parameters for the sonic event distribution on different time scales.
Developer Maz & Kilgore has released Drum Toy, an iOS drum machine that uses probability and rules to create variety in its patterns.
Here’s what the developer has to say about Drum Toy:
Drum Toy uses an admittedly weird drum machine architecture and concept. You create basic loops using Drum Toy’s Every and Offset knobs, and then feather in the secret ingredient: Probability!
In a way, Drum Toy ‘thinks’ the way drummers do. Find the pocket, lay down the main groove and sprinkle lightly with a few tasty fills or variations here and there to keep things fresh. Drum Toy is set up to force certain beats while leaving others to just the right amount of chance. This simple mechanism yields a surprising array of personality.
Drum Toy – the world’s funkiest practice metronome.
In the interview, Archer talk extensively about what inspires him and the thoughts behind his electronic instruments:
Pattern generators are amazing. You just have to build an LFSR (linear feedback shift register) and play with it to realize these things just spew out aesthetic information, of however much complexity you desire, up to the point that you catch a glimpse of the beautiful horizon between repetition and randomness. Of course it?s impossible to generate random information with logic, but with digital feedback the patterns can become so complex that they appear random to humans.
The digital algorithms I use are simplified versions of cryptographic key generators. An encryption key ideally looks like noise. But, take this same information and design a filter to reduce it?s complexity, and you gain access to its insanely detailed sub-structure.
I?ve made a number of experimental circuits that make aesthetic output from digital feedback. The MuseWave (2005) synthesizes complex waveforms directly. The Bird Box sequencer (2008) plays linear drum patterns. The Fibonacci Generator (2009) is my favorite so far. It creates note sequences and glide information to control a monophonic analog synth.
I also used the Fibonacci Generator to synthesize vector graphics for video, above. It creates unreal, twisting animated pseudo-3D knots.