ABL3 Computer Bassline A 303 For Reason

abl3-computer-bassline-roland-tb-303-propellerhead-reason

AudioRealism Bass Line 3 (ABL3) – an emulation of the classic Roland TB-303 bassline synthesizer – is now available as a Rack Extension for Propellerhead Reason.

According to AudioRealism, ABL3 accurately emulates every aspect of the original, ‘from growling basses to hollow middles and beeping highs with metal rattling accents’.

Here’s the ABL3 video intro: Continue reading

New Kick Drum Synth, KickR, For OS X

kickr-drum-synthGuDa Audio has introduced KickR – a kick drum synthesizer for OS X.

Features:

  • Designed ground up to create nothing but  kicks.
  • Three sections of Body, Thump and Noise for quick but still detailed control
  • Warm EQ is an old school style EQ that adds very mild saturation when pushing the levers up. ‘Great for sculpting and giving your kicks that extra ohmpf.’
  • Customizable interface with different color themes and knob styles
  • CPU friendly

Continue reading

Hexaglyphics Noise Generator Is Like Making Music In The Matrix

hexaglyphics-matrix

Nicola Pisanti has introduced Hexaglyphics – a 13-bit noise generator that looks like it should be used for making music in The Matrix.

Hexaglyphics uses an interface based on an original alphabet for hexadecimal values. It can turn gestures into a wide range of noise sweeps, zaps/clicks, squarish oscillations and abstract sounds.

Here’s the official video intro:  Continue reading

The Sound Of Omnisphere 2

Spectrasonic 2, released last week, is one of the most anticipated software synths ever.

The first version 2.0 of any Spectrasonics instrument, the  updated Omnisphere features a host of new synthesis capabilities and includes thousands of new sounds.

This set of videos, via Michael Walthius, demos the factory presets included in the new Omnisphere 2 upgrade from Spectrasonics. Continue reading

iDensity Update Adds Multi-Channel Granular Synthesis

idensity-iphone

apeSoft has released iDensity 2.0 – an up to its iOS ‘granular playground’.

iDensity offers: time/pitch shifting, time/pitch jittering, intricate textures, grain fountain/pulverizer, recording and manipulation of buffers, complex scrub pad exploration, dynamic envelope shape and more.

Here’s what’s new in version 2.0: Continue reading

Borderlands 2.0 Adds Audiobus, AudioShare, Real-Time Granular Processing & More

borderlands-granularDeveloper Chris Carlson has released Borderlands 2.0 – a major update to the granular synth for iPad.

Here’s what’s new in Borderlands 2.0:

  • Audiobus Sender, Filter, and Receiver support
  • AudioShare import and export
  • Real time audio input recording and granulation
  • Gesture recording and looping for cloud parameters and positions
    Save and load “scenes” – presets of clouds, sounds, and automation
  • Resonant filters for each grain cloud with per grain randomization
  • Bugfixes and more

Here’s the official video introduction to Borderlands 2.0: Continue reading