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	<title>Synthtopia &#187; Wall-E</title>
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		<title>R2-D2&#8217;s Sound Design Secrets</title>
		<link>http://www.synthtopia.com/content/2008/07/07/r2-d2-sound-design-secrets/</link>
		<comments>http://www.synthtopia.com/content/2008/07/07/r2-d2-sound-design-secrets/#comments</comments>
		<pubDate>Mon, 07 Jul 2008 23:50:40 +0000</pubDate>
		<dc:creator>synthhead</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Music News]]></category>
		<category><![CDATA[Ben Burtt]]></category>
		<category><![CDATA[R2-D2]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Wall-E]]></category>

		<guid isPermaLink="false">http://www.synthtopia.com/content/?p=7343</guid>
		<description><![CDATA[
Remember the video we published last week about the sound design of Wall-E?
EM&#8217;s latest issue has an interview with Ben Burtt &#8211; the sound designer behind not only WALL-E, but also the Academy Award-winning sound designer behind R2-D2&#8217;s &#8220;voice&#8221; and the hum of light sabers.
Burtt discusses the differences in doing sound design for the two [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright alignnone size-medium wp-image-7344" style="float: right;" title="r2d2" src="http://www.synthtopia.com/content/wp-content/uploads/2008/07/r2d2.jpg" alt="" /></p>
<p>Remember the video we published last week about <a href="http://www.synthtopia.com/content/2008/07/03/the-sound-design-of-wall-e/">the sound design of Wall-E</a>?</p>
<p>EM&#8217;s latest issue has an <a href="http://emusician.com/em_spotlight/pixar_walle/">interview</a> with Ben Burtt &#8211; the sound designer behind not only WALL-E, but also the Academy Award-winning sound designer behind R2-D2&#8217;s &#8220;voice&#8221; and the hum of light sabers.</p>
<p>Burtt discusses the differences in doing sound design for the two robots, thirty years apart:</p>
<p><strong>On Wall-E Vs. R2-D2</strong></p>
<p>R2 was very innovative back in its day because there had never really been a talking robot character that didn&#8217;t speak plain and simple English. With R2, we had to come up with sounds that people understood as communication from a charming character that had something on his mind. And it was done with electronic sounds, mostly beeps and whistles.</p>
<p>Some of the sounds were made on a synthesizer. Others were little mechanical and motor sounds which were used to allow him to express himself. The whole idea being that the sounds had a sense of communication to them. You understood that he was angry or sad or being rude to 3PO.</p>
<p>Now we come along years later to WALL•E and the requirements were kind of similar in that WALL•E doesn&#8217;t speak in clear sentences using words in English like we would normally have. He does have a few limited single words. He can say his name, he learns to say the name of a few principle characters that he encounters, and he&#8217;s able to vocalize in terms of making grunts and moans.</p>
<p>He doesn&#8217;t beep or whistle or chirp in the same way that R2 did. He has a few electronic sounds in there once in awhile but the emphasis is really on words and their electronic sounds—a voice making a vocal expression.</p>
<p>We can understand the meaning of vocal sounds even if they&#8217;re not words because we have a lot of precedence in our own language. We can say &#8220;uh huh&#8221; or &#8220;oh!&#8221; Non-word types of sounds formed the basis for WALL•E&#8217;s vocalization so you can understand the emotional state he&#8217;s in [and] what he&#8217;s thinking by the mere intonation of these sounds.</p>
<p>The key to being able to understand WALL•E’s sounds is the animation of the character itself. It’s kind of like a silent movie in a sense that you have to really watch and see what is going on. The typical animated film has a lot of dialogue. Characters are talking fast, they&#8217;re setting up punch lines and jokes, and everybody is speaking constantly. But this film is taking a different approach and you won&#8217;t be able to follow the story quite as clearly unless you&#8217;re watching carefully too.<span id="more-7343"></span></p>
<p><strong>On Today&#8217;s Technology For Sound Design</strong></p>
<p>The big advantage of the digital age is that the recorders are compact. They&#8217;re smaller than the microphones now. And with digital you get high-quality recordings without that old analog hum. Plus what use to require going into a studio in order to edit or mix, can be done with off-the-shelf software and a laptop. You can work almost any place, but of course that means you work all the time.</p>
<p>When you record a thousand things for a movie, you need to have a database so that you can find everything. With great browsing capabilities, sound can be at your fingertips. I can find that electrical buzz I recorded ten years ago. And I can cut and paste sounds without any loss in quality. There were huge limitations in the analog-era, especially the degradation of sound when you went from one copy to another.</p>
<p>See the <a href="http://emusician.com/em_spotlight/pixar_walle/">full interview</a> at EM.</p>
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		<title>The Sound Design Of Wall-E</title>
		<link>http://www.synthtopia.com/content/2008/07/03/the-sound-design-of-wall-e/</link>
		<comments>http://www.synthtopia.com/content/2008/07/03/the-sound-design-of-wall-e/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 04:19:57 +0000</pubDate>
		<dc:creator>synthhead</dc:creator>
				<category><![CDATA[Music Videos]]></category>
		<category><![CDATA[Pixar]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[Wall-E]]></category>

		<guid isPermaLink="false">http://www.synthtopia.com/content/?p=7307</guid>
		<description><![CDATA[
This is a Pixar promo &#8211; but it takes an interesting look at the sound design of Wall-E. 
 Andrew Stanton, Jim Morris, and Ben Burtt share their process for creating the sound of a sci-fi animated feature. 
]]></description>
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<p><span>This is a Pixar promo &#8211; but it takes an interesting look at the sound design of Wall-E. </span></p>
<p><span> Andrew Stanton, Jim Morris, and Ben Burtt share their process for creating the sound of a sci-fi animated feature. </span></p>
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