AudioSwift v2.2 Update Adds Velocity Response

Developer Nigel Rios has updated AudioSwift, the macOS trackpad MIDI controller app, adding velocity sensitivity.

Now the Trigger and Scale Modes are velocity sensitive. Tapping the trackpad harder or softer will change the levels of the MIDI notes. The user can also choose to use fixed velocity in the Preferences window.

“This new feature, with the MIDI Polyphonic Expression (MPE) support, makes AudioSwift the perfect compact MIDI controller for mobile and desktop music producers,” says Rios.

AudioSwift version 2.2 is a free update for existing users.

Here’s what’s new in AudioSwift v2.2:

  • Adds velocity sensitivity to the Trigger and Scale Mode.
  • Adds option to choose fixed velocity.
  • Fixes an issue with random false hits Trigger Mode.
  • Fixes an issue with “swooping” sounds when using the MPE controller and certain plugins.
  • Fixes an issue that caused to not trigger Note Off messages in Trigger Mode.
  • Fixes wrong tip messages.
  • Minor bug fixes.

Pricing and Availability:

AudioSwift is available now for $24 USD, but is currently 30% off with coupon code GOLDENFROG30. The update is free for existing users.

6 thoughts on “AudioSwift v2.2 Update Adds Velocity Response

  1. I saw this in the FAQ, and it might just be annoying? I will have to download the demo and see.

    “Why can’t I use the mouse pointer when AudioSwift is on?
    In order for AudioSwift to work properly, the mouse pointer is frozen to avoid accidental clicks and drags over other apps.”

  2. We need a stand-alone touch pad (large synaptics / laptop style) as a X-Y-Z MIDI controller, with assignable CC’s for each axis.
    Maybe add 3 knobs to vary each axis amount.

    Standalone so independant of PC OS.

  3. Setup for this is such a PITA! I downloaded the demo and there are so many hoops they want you to jump through, that I deleted it instead. Not even worth the $16.80 USD after the 30% discount, IMO.

  4. I installed it and love it. The need for the mouse to be either in controller mode where you’re playing or in regular mac mouse mode is obvious enough. The only way around that would be to have two mice in which case you might as well use any other type of controller. As for switching back and forth between the modes, it’s really simple and intuitive. A 4 finger tap to go in, the escape key to get out. That’s it. I didn’t bother with the mouse config changes to make sure there weren’t conflicting mouse gestures – it all works well enough for me – maybe at some point I’ll need to do it but I am able to play around just fine. It’s easy to use it for scales, sliders, or grid style drum entry and switch between them. It also is one of the few apps where I’m glad I have the Touch Bar option on my MBP, which sometimes I’ve regretted. I’m finding this a lot of fun and 18 bucks well spent.

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