Cubasis Adds 24-Track Audio Recording

cubasisSteinberg has updated Cubasis, its iPad DAW, adding support for 24 channel audio recording, improved AudioBus support, stability improvements and more.

Cubasis is a DAW with a set of tools focusing on mobile work. Projects created in Cubasis can be opened in Cubase for Windows or OS X.

Here’s what’s new in Cubasis 1.2:

  • Cubasis now supports up to 24 physical inputs giving you the possibility to record up to 24 audio tracks simultaneously!
  • New information overlay for UNDO/REDO operations.
  • Effect windows will now open immediately after they have been inserted.
  • The overall stability of the app has been improved.
  • The Audiobus integration has been improved and many user reported problems have been solved.
  • Resolves a problem that occurred when undo and redo could lead to loss of audio data in some cases.
  • Loading a project that contains Audiobus tracks no longer renders Cubasis unreliable.
  • Recording audio tracks that are assigned to the microphone input of Audiobus work now as expected.
  • Virtual MIDI can now be chosen in the MIDI connections panel of the inspector (independent of connected hardware devices or MIDI network connection settings).
  • Importing zipped Cubasis project files that contain audio data no longer lead to missing audio files.
  • The overall level of an audio mixdown no longer differs from the master output level of a project.
  • Audio input settings can now be changed when working with audio interfaces that support more than two input channels.
  • A problem that appeared when trying to select an audio input using audio interfaces with more than eight input channels was solved.
  • The VU meter of a channel in the mixer now reacts accordingly to the panner position.
  • UNDO and REDO operations after a track has been recorded no longer affect the input assignment of a track.
  • UNDO and REDO operations after a track has been recorded no longer affect the track naming.
  • UNDO changes within the audio editor no longer result in displaying partly invisible waveforms.
  • The pitch bend range of MIDI tracks that are routed to external apps will now be played back correctly.
  • The MediaBay view now remains at its position after an item has been deleted.
  • Importing a Cubasis project file that contains a project name that already exists no longer fails.
  • Solved a problem where the input metering displayed an incorrect value after an external audio device had been connected.
  • Swipe horizontally over the MIDI channel numbers of the MIDI Connections to change the channel number.
  • UNDO and REDO no longer reset user-defined track names to its default name.
  • An issue that occurred after copy-pasting events has been solved.
  • It is now possible to record pitch bend on top of existing MIDI events.
  • The order of tracks no longer gets mixed up when importing MIDI tracks.
  • The pitch wheel no longer keeps its position when closing the keyboard/drumpads while being used.
  •  A problem that occurred moving MIDI events that contained pitch bend data was solved.

Note: If you use Audiobus please install the latest Audiobus update to ensure 100% compatibility with this Cubasis version.

Cubasis is available in the App Store for $49.99.

15 thoughts on “Cubasis Adds 24-Track Audio Recording

    1. there’s plenty of people with shelves full of grammies who used 16 bit recorders for a couple of decades. sony DASH recorders were 16 bit until the 3348HR, and practically every film soundtrack in the world was recorded on them for at least 15 years. and thousands of hit records were recorded on the 3324, which was really closer to 14 bit with the level of errors.

      when will people get it? it’s not the bit depth, sample rate, or anything else about the technology. it is what you do with it that counts.

      i agree, cubasis is pretty expensive for an app (you can hack garageband for the ipad to do 24 tracks or more and that’s much cheaper), but really, compared to the old ways, it’s near miraculous.

      on my iPad, i have perhaps $200 worth of music apps and these include virtual analogue and modular synths, amazing touch based samplers and loopers, and DAWs that are about where protools was 10 years ago. $200 would buy you about 7 minutes of 24 track analogue tape or about an hour in a decent studio.

      like i say, near miraculous.

      1. well said.
        When I go to the mountains, I go hiking during the day, then I go back to ‘the hut’ and sometimes before sleeping I play with the ipad… I’m still getting used and I’m amazed at how much stuff is contained into it. I can’t even think or believe how much money and how much space was necessary only 10 years ago to have the same possibilities.

        a couple of things though…
        while it’s true that “it’s not the bit depth, sample rate, or anything” but “it is what you do with it”
        – some of the “grammies” unfortunately have nothing to do with real talent or artistic vision, but more to do with the possibilities of making sounds with appliances very few people had access to
        – the more technology is accessible, the more people with real talent or vision can do things, and to come out of this huge talented bunch you have to be even more talented (or crazy) than before

        don’t you think?

        1. for sure. the great thing about music technology’s democratising effect is that anyone can make music. the terrible thing about music technology’s democratising effect is….that anyone can make music.

          i hear you about grammies. but a lot of them are deserving.

          didn’t want to rant about bit depth, but in my experience it’s about context. a sony 3348 with it’s crappy 16 bit converters probably still sounds better than a $100 24 bit / 96k USB audio interface. mind you, they did used to cost $250k

          i’ve mixed too many tracks where i’ve had a multitrack recorded at 24/192 with x, y or z converters, but the guitar’s out of tune and the singer’s crap, if you see what i mean.

          1. I certainly see…
            going back to the cubasis in topic, I think that the price is nothing considering the wonderful work they have done with the workflow/user_interface. I dare say that it’s many times better than the (still cheaper) Garage Band.
            I agree saying it’s almost miraculous.

            Also…
            considering the amount of things new in the update some of the missing feature could very soon be there

  1. Still no tempo change throughout the same project (song).
    why it is so difficult to implement this feature? No ios DAW has it….and without such a useful feature they remain useless for a professional use, despite the quality of the app itself.

    1. I’m still waiting for ableton style beatmarkers / audio quantization on ios… Even with beatmaker 2’s chop lab, fixing audio timing issues on ios is less than ideal with all current solutions

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