AppBC has released a major update to Audiomux, a software app that basically lets you use your iOS device’s USB cable as an audio interface.
Audiomux lets you stream audio to a Mac or Windows PC via the standard 30pin/lightning USB cable. It lets you integrate iOS apps into your music production environment, just like you would use a plugin.
Here’s what’s new in Audiomux 2:
- support for Inter App Audio & Audiobus simultaneously
- audiomux is now available for Windows (7,8,10) and Mac OSX 10.7-10.10
- audiomux comes with an VST and AU to receive and send Audio
- audiodevices will be supported for Mac OSX 10.8-10.10
- a built-in mixer for loudness adjustment and muting/monitoring
- a new GUI
- support of up to 8 tracks per device
- IAA Instruments and effects can be loaded via the audiomux GUI. Audiobus instruments and effects must be loaded via the Audiobus GUI.
- many smaller bugfixes and improvements (e.g latency and stability)
Note: Existing users should make sure to update the Server app to the latest version.
- stream audio from your iDevices to your Mac or Windows PC.
- VST & AU support make it extremely easy to integrate iOS apps directly into your DAW.
- stream from/to and between multiple devices at once, while using up to 8 seperate stereo channels per device.
- IAA & Audiobus integration ensures immediate compatibility with countless iOS music Apps.
- IAA & AB Mixer with controls for Volume, Mute & Monitor.
- Send channels to easily route apps & effects.
- On Mac, a virtual audio device is created for every iDevice connected, making it easy to record incoming audio data.
- low cpu usage – so you can keep using all your apps
- very low latency via USB
Audiomux is available for US $9.99 in the App Store. It’s part of the Studiomux bundle, which is also $9.99.
26 thoughts on “Audiomux 2 Adds Windows, VST, AU Support”
Is there a software solution that lets you pass both MIDI and audio via the USB port?
Yes, MusicIO will do audio and MIDI over USB. Mac and windows, but Windows is in beta and currently only runs at 44.1Khz Pretty stable for me, but I need 48Khz to use audio input on my PC so waiting for an update!
But aren’t most iOS music apps sample based, such as Animoog? Which means that you actually wouldn’t get 48 kHz without resampling.
I couldn’t tell you how many, but a lot of iOS apps are NOT sample-based, especially Animoog. How did you come to this conclusion? Here’s a list of synths on my iPad that are not (and please correct me if I’m wrong here) sample-based: iMini, Animoog, iSEM, iVCS3, Laplace, Scythe, FM4, Phase84, iProphet, iPolysix, iMS-20, Arctic ProSynth, Addictive Synth, Galileo, Magellan, miniSynth Pro, miniSynth 2, Nanologue, PixiTracker 1Bit, Thor, Cube Synth, zMors Synth, Cassini, microTera, 76 Synthesizer, DXi, NLog PRO, Arctic Keys, Sunrizer, Argon, Phawuo, Compass, Sunvox, Virtual ANS, Audulus, Jasuto, Modal Pro, modular, zMors Modular, SynthDrum.
Animoog most definitely IS sample based.
Animoog has wavetable oscillators and a hybrid synthesis engine – so it’s very different than a ‘sampled’ instrument.
With sample-based instruments, you’re basically playing back sampled sounds. So there, the concern about the source sample resolution is relevant.
With wavetable synthesis, only the oscillator waveform is sampled, so the rest of the synth engine is not limited to a specific resolution.
So you could use 8-bit wave tables and run them through analog or virtual analog filters and have a very smooth, high resolution output, if you wanted.
OK, using iFunbox, remove all the samples from Animoog. Come back and post here when you discover that it will not make ANY sound without the samples. Because, it is indeed based on samples.
And no, using wavetables for an oscialtor doesn’t limit them to any specific output sample rate.
You realize you can load your own samples into Animoog, right?
you probably already know this, but yes I think studiomux may be the successor of it’s mux counterparts (audio + midi)
If I’m on a Mac and want to use Audiomux to run something on my ipad as a VST, am I going to have to create an aggregate device combining my regular I/O with the ipad? Or does it work independently somehow, and I just plug in the ipad, open up the VST thingy, and it’s magically there?
There are examples provided in their installation guide:
The description of using the various Audiomux instruments in Live sounds like they’re saying all the I/O is handled there, but then there’s a picture of choosing the Audiomux device for audio I/O, which suggests that you do have to create an aggregate device. So I’m still confused.
Signed up for beta testing audiomux 2 so I’ve been using it for a couple weeks. I’m on a Mac, and use Ableton… with their Audio Unit/VST plugins, there’s no need to create an aggregate. They have a server that runs in the menubar, which handles the data transfer for audio/midi simultaneously… It’s been pretty rock solid, all things considered. Absolutely fantastic to have low latency audio/midi from the iPad right into a single Ableton track. Some apps already have support, and since it’s got 1st party IAA support, it’ll only get better.
We provided both ways (Plugin & virtual audio devices) to ensure you can use the app in any possible environment.
There is a small server app running in the background that handles all the routing between iPad, iPhone and the several audiomux plugins / audio-devices that may run on the system. So all of these are completely independent from each other.
To get audiomux going you should only have to install our setup-package, open your DAW, add the Plugin (or configure an aggregate device with the audio device) and connect your iPad/iPhone via cable. Everything else should be plug and play and magically connected 🙂
You may still choose to use the virtual audio device to ease recording in some DAWs, but in most cases the plugins do a superior job.
Sounds fantastic, thanks for the explanation.
You mean you pulled off what iConnectivity failed to do and made me sell my iConnect MIDI2+ because it was a nightmare having to use that buggy ASIO4ALL freeware driver for aggregation under Windows? A plugin that receives the data was exactly what they should have provided to make their AudioPassThru usable also for Win users. A now all I need is a USB cable? Fantastic, getting it now!
Exactly my experience, bloody asio4all and me do not get on, my PC hated it, passionately. The iconnect doesn’t even work as a midi interface anymore, the P.O.S lasted no time, didn’t work properly ever and cost £69, brilliant company lol.
If this works as its supposed to I can’t believe I’ve waiting so long
Wonder if both apps in the bundle can be run at the same time? Can’t see a mention of it. Also anyone know the sample rates it supports?
Yes, you can run audiomux and midimux together. I’m sure one day they will combine the 2 apps into one, but for now they are separate but can easily be run together.
Yes running both is no big deal.
both can definitely be run at the same time, in fact they are designed to!
the Plugins work with any sample-rate you throw at them, while the Mac audio-device supports 44.1, 48, 88,2, 96, 176,4 & 196 kHz.
Cool l. What are the sample rates on Windows? Does it use ASIO?
fuck yeh im all over this
5 mins to setup and understand whAts happening, works fine, I need to run audiomux through adioubus first and put the buffer up to 1024 frames, to stop glitching on ipad4. The glitching occurred while running audiomux standalone with animoog mmmm but works fine with the buffer up on audiobus. Both audio and midi together through ableton really opens up my workflow and let’s my iPad slot into my synth hardware party, thank you!
can i use this as audio input in video software like youcam on windows?
would make life easier recording video and audio together,i suck at syncing them up afterwards