Native Instruments Massive X A New Instrument (Sneak Preview)

https://www.youtube.com/watch?v=P1bKFLrrpag

Native Instruments has shared this sneak preview for Massive X – described as a ‘sequel’ to the original Massive software synthesizer.

Here’s what they have to say about it:

Back in 2007, MASSIVE redefined what a virtual synthesizer could do. Hugely popular with sound designers and producers alike, it’s one of the most popular and iconic synthesizers of all time, helping to shape and define entirely new genres along the way.

Now, from the creators of the original instrument, comes a brand new synth – MASSIVE X. With a next generation sound engine, state of the art components, and new effects, MASSIVE X will ensure your music stays on the cutting edge for the next decade.

Massive X is expected to be released in February 2019. Details are still to be announced at the NI site.

13 thoughts on “Native Instruments Massive X A New Instrument (Sneak Preview)

  1. From the on-screen in the video, it looks like there will be a lot of paging to access everything within the instrument. I really hope not. Part of what makes Massive so easy to use is that everything to start your workflow is right up front. You don’t need to page dive until you start tweaking and modulating.

    1. Yeah I don’t get why with all the screen estate available these days why developers do not take advantage of it. And also make it resizable please.

  2. Sneak Preview? That was just a noise, we know nothing at all about Massive X other than it is at least a six month wait, so why announce it!!

    The simple fact is NI have nothing at all of interest to announce!!!

  3. More or less content-less pre-announcements, half a year or more, before anything substantial is happening at all, have become a more and more widespread bad habit in the music industry. It actually is nothing but hot air and does nothing but waste everybody’s time.

  4. About the “components” thing. Yes, that makes sense with software too. Oscillators, filters, waveshapers, fx… are not equal in software as they are not in hardware. Coding DSPs is not a superfluous thing, and it is actually as difficult or even more than designing hardware schematics.

Leave a Reply

Your email address will not be published. Required fields are marked *