Free ‘Glorious Sounding Reverb’ Effect For iOS

AudioKit has released AudioKit Reverb, a free and open source reverb effect for iOS.

AudioKit Reverb is an AUv3 plugin, for use in an iOS Host or DAW.

AudioKit describes the plugin as a ‘Glorious sounding reverb”. It’s based on an algorithm by Sean Costello, who created the highly-respected Valhalla DSP line of reverb plugins.

See the video above for a quick demo on how to use an AUv3 effect in Cubasis, GarageBand, and AUM.

Pricing and Availability

AudioKit Reverb is available now as a free download. It’s open source, so you can also get the source code and incorporate the reverb into other projects.

10 thoughts on “Free ‘Glorious Sounding Reverb’ Effect For iOS

  1. I’m sure…backtrack, I *KNOW*..these are all super-talented programmers and sound designers. But honestly, folks, have we not yet reached the limit of interest in new reverbs, be they plugins, pedals, modules, etc. etc.? I do NOT want to say that everything “reverb-y” worth doing has been done, because then someone will come out with a game changer, but…but…unless you are delivering a game changer, is there any point in another reverb release at this point?

    I feel really bad about this because I know how bitchy it sounds, and the last thing that I, a software developer, want to do is to stifle software developers. This is all apples and oranges (and I applaud Sean Costello and the folks at AudioKit for the production of a splendid-sounding reverb), but how many versions of “Tetris” does one need, in the end?

    Please don’t kick me…even though I feel so very kick-worthy!

    1. I agree. At least it’s free. My expectations were properly calibrated because of the soft quotes on “glorious”.

      Having a selection of reverbs-you-won’t-use is harmless, — a waste of time, perhaps– but harmless.

      For people willing to spend maybe $10, there are actual glorious reverbs to be had. It would be interesting to shoot out the reverb in GB vs that plugin.

      Still, if people are having fun making stuff and giving it away, well, that’s nice. And those AudioKit kids are awfully nice, as well.

      1. Agreed. Amazing things have some out on iPad; Synclavier Go! Being my all time favorite. But I don’t like to use computers for music. Too much ‘working on a computer’ for me. I left that behind when I retired. Give me hardware and a 5+ octave keyboard! :0)

        Still, nice work folks!

  2. I kind of get your point of “not yet another reverb”, but I see it from a different point of view:
    I think it’s great when small (new) software developers of audio plugins release their stuff to get feedback. I think it’s quite helpful to get your code to be tested by actual musicians or creative minds. Don’t get me wrong, I hate it when paying customers are used as actual beta testers, but why not let some developer release their stuff for free and improve on the given feedback?
    Furthermore I think the open source aspect is another reason why audio plugin developers should be encouraged to release their stuff. Use previous work, give it your personal touch or improve it, and share it with other developers under an open source license. Maybe the codebase of this very release will trigger some talented person to invent the next “game changing reverb”, who knows?
    So in my opinion we need so much more versions of Tetris 😉

  3. I think you all are off-track here. It’s not that there’s “too many reverbs.” Most of you forget that a plugin is the result of some efforts of many different people on teams who are developing their skills and fine-tuning their senses as they go. They work toward something that has an established set of standards to compare their work to, so they can eventually create something truly unique. You can’t just skip to the “amazing, industry-shaking thing” without working on other things that will speak to it later. The “another reverb” thing is released to the public as a way to figure out if that set of skills building to that set of standards is viable. It’s just a step toward a more unique product.

    I say this as a former guitar/bass player, where in that gear realm, there are probably 400 three or four knob fuzz pedals on the market, a hundred workshop/brands who all make their version of the Tube Screamer overdrive, their version of the Roland Chorus effect, and on and on. The workshops use those hardware pedals to further develop ideas about what works, and develop engineering skills, then begin adding them together in combinations of ideas to get to something truly unique.

    Those hardware pedals and these types of software plugins take lots of time to develop correctly and lots of skill that you can’t simply learn from programming books, or even from open source whitepapers. You need a final product and you need user feedback based on conditions you can’t create in a sound lab.

  4. Are you guys serious??? It’s open source, free to download, free to use. This isn’t “another reverb” as much as it is a great resource for people interested in iOS audio coding. This is nothing but incredible generosity, something the AudioKit team has a habit of doing.

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