UDO Super 6 Gets Dedicated Patch Editor

Sunny Synths has introduced a dedicated patch editor and librarian for the UDO Super 6 synth.

It’s designed to give you access to all modulations and parameters, including the “Shift” ones. Each program can have additional information as author, description, category and usage documented.

It also offers a Bank manager that allows you to arrange your programs in banks of 128 programs.


  • UDO Super 6 interface with same look as actual synthesizer (black version; sorry for the fans of the blue one)
  • Top “LCD screen” displaying parameter name and full description, CC/NRPN number used (or “No CC”), current and saved values
  • Sliders, rotary buttons and switches with same look as synth
  • Bi-directional behavior (for CC/NRPN parameters only): modifying a parameter on the panel modifies it on the synth; modifying a parameter on the synth modifies the panel
  • Envelopes graphs handled by mouse or the DAHDSR/AHDSR sliders
  • Visualization of all fixed and user modulations source, destination and amount
  • Low (CC) and high (NRPN) resolution modes
  • Desktop mode that modifies some modulations’ names
  • Load programs from banks or from individual .s6 files (no Save at the moment)
  • Direct mode to directly load and change programs on the synth
  • Ability to use your own Init program
  • Easy program renaming
  • Programs have a name, category, author, description and step by step usage notes
  • Super 6 drive browser
  • Display or export of text files listing all parameters values, comparisons or only differences
  • Complete librarian providing handling of 2 disk banks and one “Super 6” bank (128 programs by bank). The “Super 6” bank is the one from the actual synthesizer drive.
  • Operations in banks for programs: init, copy, move, swap programs, copy waves
  • Wave manager displaying the waves from DDS1, LFO1, standard and alternative wave slots but also from any .ws6 file and some supported .wav files
  • Load of some supported .wav files and conversion/up-sampling/save to Super 6 .ws6 format
  • Copy of waves between the different sources (wav, ws6, DDS1, LFO1, standard and alternative wave slots) and destinations (DDS1, LFO1, standard and alternative wave slots)
  • Different switches to modify the behavior of the panel
  • Panel zoom with memory
  • Standalone versions for PC and Mac
  • VST versions for PC (64 bits)
  • VST and AU versions for Mac)

Pricing and Availability

The UDO Super 6 patch editor is available now for 35 EUR.

28 thoughts on “UDO Super 6 Gets Dedicated Patch Editor

  1. shows how powerful this synth actually is with this performance macros sources goes to multiple destinations, 60 modulation slots is impressive and this waves manager looks interesting too.
    What do you think John?

      1. so all your grumpy comments towards news about the super-6 is because of how udo named the stereo features? 🙂 or do you just don’t care about stereo in synth?

        1. yup, that’s pretty much it. call it stereo – unless there’s some serious psycho-acquostic stuff going on inside – which I doubt, it’s just marketing. most non-studio/non-audiophile stereo environments are terrible for stereo imaging. basing a synth on stereo is a nonstarter to me.

          so yeah, this synth is a crock of marketing nonsense. just makes me love my programmable Prologue more.

          1. it’s not the basis of this synth, it’s just an important feature, you can turn it off and get 12 “regular” voices and still have stereo voice allocation.
            i actually always on a search for analog/hybrid stereo synths, i find this extremely interesting..
            i was also thinking calling it binaural is too much, it is a kinda exaggerated name for a “true stereo synth” and maybe confusing with “binaural sound technology”

            maybe you got let down by your expectation and took it way too hard? did you really criticized almost every single post of udo just because of that? 🙂

            1. I have a strong aversion to bad marketing. comes from my own company misrepresenting my products all out of proportion. lying to customers is not the way I like to sell products – they actually did what they were supposed to do – the mumbo jumbo marketing came up with misrepresented the products capabilities and honestly didn’t make sense to folks that really knew engineering principles.

              using the trivial definition for binaural is deceptive.

              and of course, I still submit the majority of listening environments won’t reproduce this synths stereo aspect in any way but halfassed.

              thank you for your measured response gadi. :0)

              1. btw, I just patented C-Weight Synthesis. it’s a VA with wide bandpass on the output; the sound it hyper-realistic! I also have a cheaper method Z-Weight Synthesis; it drops the filter. :0)

              2. i don’t think (most) people expected a “virtual barber shop” style synthesis with this one…
                using this word may be exaggeration since there are other stereo hybrid/analog synths that don’t call it “binaural” (not many) but if you take the original meaning of binaural (two ears in latin) without the context of “binaural sound technologies” we can’t really say its misleading/deceptive and i’m not even sure some of this psycho manipulation are not possible with the super-6.
                it is one of he most “stereo” hybrid/analog synth i know of since there are multiple parameter to control phase and time of each voice separately and in relation to each other.
                as for the “significance of stereo”, i disagree, first many people listen to music with headphones and anyway i aim to make the “best medium” to my taste regardless the listeners or their environment.
                i wouldn’t call retina display deceptive just because it doesn’t have a “eye retina” like layer but good to know the background story for why you have been so against it 🙂

  2. Yes finally an editor so nice!
    This is a synth that really needs an editor at least for my workflow.
    I hope it is a good one. I have the desktop so a skin for the desktop version in the future would be great.

      1. Yeah, there no skin / knob reorientation because of the desktop’s quite different layout. Just name changed. I’ll just wait until it gets that feature

        1. they are not “quite different” at all, they look almost exactly the same ant all paramters are the same. its the same synth you know… the volume is on the left side, chorus have one button instead of two, lfo2 looks a little different but have the same exact controls… that’s about it.

          but why would you want an editor to look like the exact hardware anyway? it will defeat the purpose of any advantage of using an editor, does the other 5 pages looks like the keyboard version?
          99% of all editors in existence may use the same “language” of the hardware design but don’t they try to copy the ui at all, they make it better…
          anyway, good lack, you are going to wait a long time for that “feature” 🙂

          1. I am not in a hurry. It’s boxed and put into storage. Waiting for when it’s fully featured; it’s the first time I bought a synth that wasn’t “done” so to speak, and I’ve learned that I don’t like dealing with such gear. I’ll see whatever has happened to the editor by the time I feel like getting to know this machine better again, when we passeed the V1 or something. 🙂

            1. no synth is “done”, all complex synths have bugs and some issues, like any software in existence. version 0.27 is more developed and stable than most 2.1 of most instruments.
              sounds like a waste but you do you.

    1. what percent of synth tool development does support linux versus windows and osx?

      wasn’t there some emulated windows environment thingy for linux in the 90’s?

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