Using Percussa AudioCubes With Ableton Live

This set of videos captures Mark Mosher’s presentation at the Ableton Live Denver Meetup, demonstrating how Percussa AudioCubes can be used with Ableton Live.

The video quality and sound on this aren’t great, but Mosher’s discussion of the AudioCubes is.

In the second part, Mosher performs his new track, First Orbit, using the AudioCubes, a Novation Launchpad & Ableton Live.

Don’t miss Mosher’s blog, ModulateThis!

6 thoughts on “Using Percussa AudioCubes With Ableton Live

  1. Hi SynthFan,

    Thanks for taking the time to watch the vids. So, in Sensor mode, the the 4 faces of a cube send MIDI CC data (0-127). Each face can be configured to a different CC. So in the video the back cube is used to send continous (not on/off) data and is mapped to Arpeggiator "Gate" and "Distance".

    I don't think cubes are better than other controllers, just different and I do use them in the studio more than I'd imagined. They are very "organic" in nature – much like using a thremein with CV to sweep a filter on a synth. You get different results when you use them in the studio than you would using knobs and sliders. Here is an experimental vid where I'm using two cubes as Sensors http://www.modulatethis.com/2010/01/enumerating-o

    As you point out, I think one of their best uses is to offer visual feedback and for a visual performance aspect for performances.

    I also want to give a shout out to David Henderson who recorded and uploaded the videos to youtube and post initially on his blog – http://www.hendersounds.com/

    Mark Mosher

  2. Hi SynthFan,

    Thanks for taking the time to watch the vids. So, in Sensor mode, the the 4 faces of a cube send MIDI CC data (0-127). Each face can be configured to a different CC. So in the video the back cube is used to send continous (not on/off) data and is mapped to Arpeggiator "Gate" and "Distance".

    I don't think cubes are better than other controllers, just different and I do use them in the studio more than I'd imagined. They are very "organic" in nature – much like using a thremein with CV to sweep a filter on a synth. You get different results when you use them in the studio than you would using knobs and sliders. Here is an experimental vid where I'm using two cubes as Sensors http://www.modulatethis.com/2010/01/enumerating-o

    As you point out, I think one of their best uses is to offer visual feedback and for a visual performance aspect for performances.

    I also want to give a shout out to David Henderson who recorded and uploaded the videos to youtube and post initially on his blog – http://www.hendersounds.com/

    Mark Mosher

  3. Hi SynthFan,

    Thanks for taking the time to watch the vids. So, in Sensor mode, the the 4 faces of a cube send MIDI CC data (0-127). Each face can be configured to a different CC. So in the video the back cube is used to send continous (not on/off) data and is mapped to Arpeggiator "Gate" and "Distance".

    I don't think cubes are better than other controllers, just different and I do use them in the studio more than I'd imagined. They are very "organic" in nature – much like using a thremein with CV to sweep a filter on a synth. You get different results when you use them in the studio than you would using knobs and sliders. Here is an experimental vid where I'm using two cubes as Sensors http://www.modulatethis.com/2010/01/enumerating-o

    As you point out, I think one of their best uses is to offer visual feedback and for a visual performance aspect for performances.

    I also want to give a shout out to David Henderson who recorded and uploaded the videos to youtube and post initially on his blog – http://www.hendersounds.com/

    Mark Mosher

  4. Hi SynthFan,

    Thanks for taking the time to watch the vids. So, in Sensor mode, the the 4 faces of a cube send MIDI CC data (0-127). Each face can be configured to a different CC. So in the video the back cube is used to send continous (not on/off) data and is mapped to Arpeggiator "Gate" and "Distance".

    I don't think cubes are better than other controllers, just different and I do use them in the studio more than I'd imagined. They are very "organic" in nature – much like using a thremein with CV to sweep a filter on a synth. You get different results when you use them in the studio than you would using knobs and sliders. Here is an experimental vid where I'm using two cubes as Sensors http://www.modulatethis.com/2010/01/enumerating-o

    As you point out, I think one of their best uses is to offer visual feedback and for a visual performance aspect for performances.

    I also want to give a shout out to David Henderson who recorded and uploaded the videos to youtube and post initially on his blog – http://www.hendersounds.com/

    Mark Mosher

  5. I think these things have some potential for performance purposes but that's just about it IMO. Mosher may make fun remarks about how such a cube can control 4 parameters at a time, he doesn't really expand on that. All that offers as far as I can tell is a "on / off", "start / stop" option per parameter by placing one cube near another. The sensor cube picks up any movement around it.

    Maybe a cynical remark. But if you're talking about how much versatile those cubes in comparison to a controller I think it looks somewhat peculiar if you're halfway your own performance and quickly turn to the launchpad to change some stuff 😉

    But apart from that I think that these cubes do look cool and could be very neat for performance usage. I just don't see them in a studio as a (partial) replacement for a controller 😉

  6. I think these things have some potential for performance purposes but that's just about it IMO. Mosher may make fun remarks about how such a cube can control 4 parameters at a time, he doesn't really expand on that. All that offers as far as I can tell is a "on / off", "start / stop" option per parameter by placing one cube near another. The sensor cube picks up any movement around it.

    Maybe a cynical remark. But if you're talking about how much versatile those cubes in comparison to a controller I think it looks somewhat peculiar if you're halfway your own performance and quickly turn to the launchpad to change some stuff 😉

    But apart from that I think that these cubes do look cool and could be very neat for performance usage. I just don't see them in a studio as a (partial) replacement for a controller 😉

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