FL Studio Mobile For Android Now Available

Image Line Software has announced that FL Studio Mobile For Android is now available from theĀ Google Play store.

FL Studio Mobile allows you to create and save complete multi-track music projects on your Android phone or tablet device. You can also load the FL Studio Mobile projects into the ‘FL Studio Desktop PC’ version.

Here are the details:


  • 133 high quality instruments, drum kits & sliced-loop beats
  • All instruments have FL Studio desktop counterparts for FL Studio desktop import and extension
  • Step sequencer for fast percussion programming and sliced-loop reworking
  • Configurable virtual piano-keyboard
  • Drum pads
  • Browser with preview button and logical sorting into Instruments, Synths, Drum kits & Loops
  • Pan, volume, release and attack time configurable per instrument
  • Pitch bend via accelerometer
  • High quality, battery-friendly audio engine (latency depends on the device)
  • Drum loops and sliced loops ready to start your project with a cool beat
  • Effects include Limiter, Reverb, Delay, EQ, Amp simulator & Filter to enhance your mix.
  • 99 track sequencer and intuitive editing options
  • Per-track mute, solo, effect bus, pan and volume adjustment
  • Edit at the level of tracks, bars or down to individual notes
  • Piano roll editor for manual entry of note & chord sequence data or detailed editing of recorded performances
  • Undo and redo for all editable screens
  • Metronome with tempo & time-signature settings
  • Intuitive positioning of screens with the slide gesture and resize with the pinch gesture
  • Save and load your songs, export to WAV and AAC
  • MIDI file import/export
  • Share your songs via Email or Dropbox
  • In-app user manual
  • Android 2.3.3 required
  • Works with all screen resolutions, but FL Studio Mobile is optimized for 1280×800, 800×480, 960×640 and 480×320 screens.

FL Studio Mobile is missing a few features present in the iOS version:

  • Audio tracks and wave editor
  • Sampling to create custom kits from audio files
  • Load .instr files created with FL Studio or FL Studio Mobile iOS
  • Background audio (playback while the app runs in the background)
  • SoundCloud upload
  • In-app shop

Image Line says that the feature set of the Android and iOS versions will be harmonized in future updates.

FL Studio Mobile for Android is available now for $19.99 in the Google Play store.

If you’ve used FL Studio Mobile for Android, let us know what you think of it!


15 thoughts on “FL Studio Mobile For Android Now Available

  1. The user reviews thus far are useless, as they are only a reflection of ‘finally it is released’ sentiment. It is certainly not on par with the iOS version … but at least it is something.

  2. At 2:10 in the video, this guy really shows off his talent. He plays all the melody notes with 500ms latency so that when they get entered into the track, they are right on time! This is a clever way of covering up that Image Line has not been able to magically cure the Android latency problem.

    Google needs to fix this. I have an Android and love it for everything but real-time sound. This is more important than Google realizes. Games audio and general UI audio feedback (and resulting user experience) is also negatively effected by the inherent latency.

    That being said, at least Image Line is blazing a trail with a DAW for Android.

    1. This is just not possible. Android is pure virtual machine framework with two layers of context switching: c++i and java/jni. No f*** way they can go to low latency audio.

  3. Latency is awful but good thing that I can fiddle with my cheap phone then import things to the Desktop version of FL Studio. Better than walking around with a expensive iPhone and get stolen, no one wants to steal a Android.

  4. I thought that the latency issue was being worked on though, weren’t Sonoma doing something?
    Hopefully when or if Google decide it’s important enough, they’ll build it into the OS and Android will become a more substantial option for real-time music making.
    At least Image Line have stepped up and given Android a useful tool.

    1. Just downloaded it. Whiel the step sequencer is great, the latency is pretty bad. I’m guessing around 100ms. Impossible to play live.

      1. What hardware? I’d be interested whether the situation is better with Nexus (4,7,10) hardware and Android 4.2.x? There is a way to achieve quite low latency with the latest Android, but is it usable? And what hardware is capable of it? And so on …

    2. Sonoma has a third party solution – it’s not a Google solution.

      How many Android manufactures do you think are going to choose Sonoma’s code over Google’s?

  5. Well plenty of iOS developers chose to use Sonoma’s ACP when Apple didn’t bother with a solution, and they didn’t want to use the GPB. I know it’s not the same as that, but there seem to be enough users that want low latency audio, so who knows?
    If Google don’t bother addressing this latency problem, what other option is there?

    1. As I understand it, the Sonoma solution has to be adopted by the hardware maker, which seems exceedingly unlikely to happen unless Samsung or whoever decides to make a boutique phone with audio that works.

      It’s great that android users are getting some new music tools, but ios’ lead still looks pretty substantial

  6. I see, thanks for the clarification. I just thought it was a matter of getting the developer to use the Sonoma SDK, like iOS.

  7. Timing is terrible. Latency isnt constant resulting in everything having a pseudo random swing one would expect from a drunk drummer.

  8. i dont understand why anyone would pay 20$ or e en $1 for a de-facto mockup imitation of flstudio which is in fact just a bad implemented sequencer.
    i was sick for along time and lost almost everything (job, friends, family), so i needed to do something i could do on a bed.
    after computer games became boring and before i recovered enough to continue with my software projects, i watched alot of leonard susskinds modern physics lectures.
    once i had a dream in which i used discret math, fractals, some physics analogies and symetries to compose s track.
    later i took up the idea and started experimenting.
    i tried caustic, which is tiresome to compose, but exceeds the fun tionality of the pseudo flsfudio by orders of magnitude.
    Until i found the one and only tool that is really a pleasure to work with: alexander zolotovs sunvox.
    its just a modular synthesizer with step sequencer, has sampler- and wave generator, filter and io modules.
    i love it. sadly theres no programming interface for it as far as i know. but roughly estimated it is a (at least if you could dynamically create pointers), turing-complete and it has lowest hardwade demands.
    its free for all desktop systems and has a symbolic price for mobiles.

    sunvox: http://www.warmplace.ru/soft/sunvox/

    my tracks: http://m.soundcloud.com/streitinators1000/sets/selection

    my tracks there are to 100% produced completely on anrdoid in my bed.
    producing music kept my mind from giving up and i am recovering faster and faster.

    back to flstudio: its a pure market research result whose technical implementation failed disastrous.

    thats my opinion.

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