Sinevibes Inertia 2.0 Envelope Sequencer For OS X


Sinevibes has introduced Inertia 2.0 – an effect for advanced audio level shaping.

It is based on a sequencer that runs in precise sync with the host transport, triggering up to 32 envelope generators one after another. With multiple envelope types to choose from, as well as variable timing and shape parameters, Inertia can create a plethora of level modulation effects: from rhythmic tremolo, pumping and gating to intricate riffs, chopping and stuttering.

Inertia displays a live audio waveform and aligns its sequencer graphics with it – exactly in the same way it’s done by the sound engine, for “what you see is what you get” operation.


  • Sound Engine
    • Sequencer with up to 32 steps, variable duration, division and swing ratio.
    • Multi-envelope generator offering 11 envelope types, variable time and lag.
    • Eight parameter snapshots within each preset, available for realtime switching and automation.
    • Host transport synchronization with support for tempo and time signature changes.
  • Interface
    • Live input audio waveform and fluid sequencer graphics visually matched to it.
    • Support for multi-touch gestures and force touch on compatible trackpad devices.
    • Fully hardware-accelerated rendering with support for Retina screen resolution.
  • Compatibility
    • Works with any application that supports Audio Unit effect plugins.
    • Supports OS X 10.6 or later running on 32 or 64 bit Intel Macs.

Sinevibes Inertia 2.0 is available now for US $29. A demo version is also available.

5 thoughts on “Sinevibes Inertia 2.0 Envelope Sequencer For OS X

    1. Oh yeah what an oversight I bet they never thought about that for one second! Someone should tell this company about VSTs before they go out of buisness. I’m callin’ ’em now.

    2. They know where the money is!

      The problem with Windows is that it’s the lowest common denominator platform. There are a lot of users, but most of them are people that buy $500 computers and don’t spend any money on software.

      Developers know that iOS & OS X are where the money is at, because they are the platforms for people that are willing to spend more for hardware and software that has proven to be more reliable.

  1. This happens every time.

    The developer uses a lot of the Apple specific and native features such as the graphics and they have a very low processing overhead. This helps keep the price down and we also get plenty of updates and new effects. I am sure there is money to be made with VST but this will slow all the development down and also mean that the chavvy VST PC people get their mucky paws on some great AU effects!!

    Finally, if you have the suite you get better deals. So we AU people get an even better bargain

  2. SineVibes seems to create really cool tools, but I don’t live in the Apple iOS & OS X world, so I can’t use their tools. If you have NI Reaktor full version, there’s a free TremoDraw tool from Boscomac that does some/all of the things that SineVibes Inertia does. Another Windows possibility is VolumeShaper from CableGuys.

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