Fingerlab Intros PolyWave Wavetable Sequencer Synth For iOS & Mac

Fingerlab and Jordan Rudess have introduced PolyWave, a new wavetable sequencing synth for iOS & Mac, inspired by the Korg Wavestation.

PolyWave is inspired by the vintage sounds of the legendary Korg Wavestation synth and features a wavetable sequencer that lets you create evolving sounds.

PolyWave is a universal purchase, so you can use it across your iPhone, iPad and Mac.


  • 8-voice polyphony
  • 6 octaves
  • Waveform sequencer
  • VCO & FM Oscillators
  • FM Modulation & Detune
  • ADSR Envelope editor
  • Moog Ladder filter with ADSR envelope editor
  • 2 LFOs with 3 parameters per LFO & custom modulation waveforms
  • LFO Sync & Loop mode
  • Waveform drawing editor
  • Waveforms library filled with 100 waveforms
  • Waveform sequencer automations
  • 100 Factory presets
  • Preset export & import
  • 5 FXs (TubeAmp, Vibrato, Chorus, Delay, Reverb)
  • Live recording + export
  • Full Midi support
  • Full Midi Mapping support
  • AudioBus & IAA support
  • Full AudioUnit support (IAP required for LFOs)
  • iCloud Family Sharing support

Pricing and Availability

PolyWave is available now for $7.99.

15 thoughts on “Fingerlab Intros PolyWave Wavetable Sequencer Synth For iOS & Mac

  1. Different strokes. I saw “Wavestation” and “Jordan Rudess” and immediately went to check it out.

    (It’s “try before you buy”-ware, by the way).

  2. Not a very inviting teaser, IMHO.

    Reading the feature list was far more compelling than that video.

    Seeing Jordan Rudess’s name doesn’t sway me one way or another. I suppose he will have requested some features based on his impressively sprawling experience with such things.

    I’m glad there’s an option to try it. Will be curious to see how they define “Full MIDI support” and “Full MIDI mapping support”. Oft times things like polyAT and release velocity are missing, much less NRPNs, 14-bit, etc.

  3. I’m always a bit curious about people who dive deeply into iPhone/iPad music making. It feels like video game playing as much as composing, yet a lot of the results are pretty good. Its not the same for people like me who started on piano, so I walk one of the other paths: a DAW, a keyboard and a small basket of cool-to-just-plain-weird plug-ins.

    Their website only has this :36 vid to demo its sound. Dubious start. What’s there has an interesting aroma; we just need to hear the presets. I don’t mind Jordan’s participation in such things because of the perspective he brings, but I want to hear him do a GeoShred-like demo. Then I can make a modest call on its merits.

    1. ive been producing professionally for years now, ableton and protools kinda guy. I started dabbling into iOS production over the pandemic, and have now shifted a bulk of my creative work to the platform. Theres just something about it that drew me in. There are some incredible synths and FX on there, and midi and audio routing is really great in AUM. I still end up exporting everything to desktop for recording vocals or instruments, as well as automation, mixing, mastering etc.

      1. +1

        It amazes me how often I see disregard for the hundreds of iOS synth apps or just iOS music apps in general on this site. Too me it’s just all sound sources and tools. In the end it all ends up in Soundforge and then eventually into one of my DAWs. Oh well different strokes…

      2. I love the iOS software!

        I hate the smaller screen, touchscreens generally, closed architecture, difficulty connecting external devices, how unsatisfying it is to rub glass, lack of headphone jack, and speakers pointing away from me. Other than that, it’s good.

    2. Why is one approach exclusive to the other? iOS music stuff in my world is just more awesome sound sources.

      All my studios audio adventures eventually end up in my DAWs.

      But why would I not sample all kinds of stuff with Koala or even Audioshare running tons of FX and then tweak it in Soundforge or bring stuff directly into one of DAWs? My iPhones and iPads give me hundreds of synth “modules” to choose from. Sunrizer kicks total ass on my JP8000 so it sits in the closet. My first synth was a CAT 40+ years ago. I have tons of hardware synths KRONOS, Jupiter 80, KARMA, XV-5080, multiple Tritons, beatboxes from both Korg and Yamaha, at least 100 VSTs and AudiiUnits synths running on multiple computer workstations and laptops both Mac and Windows. Why dos this somehow negate me using iOS stuff?

      I honestly don’t get the iOS hate on this site? If only I had an iPhone forty years ago lol! Geezus I can still do more with my first gen old iPhone than most of my hardware synths. Editing on the KRONOS or the Jupiter80 or the old XV-5080 or WavestationSR sucks and I don’t often use stock presets so I dealt with it for years.

      I did an entire album back in the day using a Roland MC-500! My live set-up included an MSQ-100 with the DCB box thing connected to my Juno-60. The memory was volatile so for my keyboard solo during the show I had to program it right before we started our set lol! I worked at GC in the early 80’s I grew up with all the vintage gear. I loved my Triton studio, it weighed a ton lol, it’s serial number was in the low 500’s but after at least $800 in repairs over the years it finally died. My Alesis DMPro in on its third LCD replacement, both and both the LCD screens on my Roland TD-20 and TD-10 are dying. Hardware gearaholic been there, done that for years.

      People can use whatever they want to make music. But repeatedly seeing comments about how terrible iOS stuff is, just makes me scratch my head. It’s just another bunch of sound sources!!! Geezus lol! Am I the only one using all the hundreds of iOS synth apps as just sound modules, or sampling with my iPhone, or making MEGA synths using AUM, etc., etc??? Just Funkbox alone running on my ancient iPhone 4 is a freaking awesome tool, throw in background audio capabilities with other iOS beatboxes and it’s just too much fun.

      And yes, it all ends up in Soudforge and then into one of my DAWS, – either Logic, Sonar, Cubase, old versions of Cakewalk, FL, sometimes even GarageBand lol! Sorry for the rant but I just don’t get it. If someone said you can keep one piece of your kit… fuck the Tritons, the Jupiters, the KRONOS, blah, blah… it would be my iPad hands down. Just my $0.02 obviously YMMV Cheers.

      1. MOST of the iOS hate in these comments comes from me. And I actually LOVE the apps, LOVE the sounds, and LOVE the concept. I’ve just struggled with touchscreens. I think it is a fully valid and wonderful way for others to make music with. I use my iPad all the time, but for drum machines, metronomes, tuners, synths, but not production. That’s just me. I don’t hate iOS devices, I just struggle with them.

        And, again, it just feels odd to call old, old features coming to iOS and then being called ground-breaking, game-changing, etc. But yea, I do get it. People who are in that platform have been waiting for more power and it comes out in dribs and drabs.

        No hate, really. Just pissing and moaning. That’s my happy place. Apparently.

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