Get A Free, GPU-Powered Convolution Reverb + 50 Impulse Responses

GPU Audio has released a free collection of impulse responses, along with a free, GPU-powered convolution reverb for Mac & Windows, Fireverb.

Impulse Responses essentially ‘sample’ the acoustic qualities of an environment, so they can be used to realistically reproduce the way a particular space effects sounds.

The pack contains 50 IRs from a huge range of sources. The IR pack is available to use royalty-free. The free pack includes the sounds of large spaces such as Churches, Halls, and Rooms, as well as more off-the-wall sounds, like the sounds of someone’s pharynx, a rotary telephone speaker, underwater bubbles, ribbon microphones, digital modular effects and more.

The free IR pack is available now, and can be used in a multitude of DAWs which have convolution plugins – but GPU Audio encourages you to try their GPU-powered Fireverb, which is available as a free download.

Fireverb and the 50 Impulse Response pack are available as free downloads at the GPU Audio site.

7 thoughts on “Get A Free, GPU-Powered Convolution Reverb + 50 Impulse Responses

  1. I don’t know… At this point, if they have nothing to sell and keep releasing free stuff, it’s that there is a problem with their tech. I’d love to use their products, but there is no such thing as a GPU Audio product to use. I was so into the concept of using my GPU power and finally let my CPU breathe a bit… Let the CPU handle the daw session and less of the real time computation. GPU Audio hinted at MASSIVE plugin suites, encompassing a lot if not all of mixers needs. WTF is GPU Audio doing ???? And nobody engages with them online anymore, it’s painful to see.

    Release plugin suites, or die already please, because the in-between gets us nowhere !

  2. The problem here is that not many people want to buy another whole bunch of plugins specifically just to use this tech

    Would be great of plugins I already own could be used with it

  3. I’m used to seeing posts about new things being “too expensive” from people who maybe weren’t going to buy anything to begin with. But complaining about things being free is pretty special. For any new platform, especially one that is more challenging for some to understand, proliferation is important. If their goal is not to create all the software but sell licenses to the platform – so it shows up in the list next to AAX and VST3 and AU – this is one way to get there.

    1. With paid products comes support, comes accountability, comes stability, comes bug fixes & updates. I’m not interested in using large ranges of free plugins and be the beta tester. If you are serious about mixing music, then you can understand. That’s all I’m saying.

      Selling their tech OEM is one thing for sure ; it doesn’t prevail them from releasing the plugin suites they talked about. At least, the plugin suites, they seem to exist and they are tangible in the short term. That’s all I’m interested in. Tangible improvement.

      1. If I’m serious about mixing music. Oh, boy. I’ll do my best to live up to that.

        All of those things you say accompany paid products generally do accompany them ideally, so there’s that – and I’m assuming there isn’t any software on your system that doesn’t have all those things down to perfection. It’s a totally understandable way of going about this. However, if one is also curious about new ways forward and is a competent operator, having a look at alternatives is great. If I ran a dub stage, or if I were cranking out albums for $250 all in, I wouldn’t spend much time experimenting; but as a composer and producer, I have no problem with a company distributing things for people to play around with to see what they like. I won’t give them deep evaluations if I don’t have time, but if there is something worth pursuing, that’s really not hard to manage. Because I’m maybe a little serious about this, recovering from a catastrophic failure in my system takes very little time and effort, so if a convolution plugin got aggressive and wanted to eat my rig for some reason, I’m good to deal with it.

        All that aside, in the current market of people not wanting to pay for things that they want, companies have to try lots of things to get folks to engage. Maybe it’s not great tech; or maybe it is but the right people in the industry or a sufficient number of people in the public haven’t tried it out. I’m not going to guess about it – I’ll spend a few minutes with it and see if it works by itself and in my template. I’m not going to try to be the first to say no. No point in that.

  4. it seems like this kind of tech would be something better licensed to other companies behind the scenes, for instance to Logic, Cubase, Ableton etc to allow those programs to utilize GPU processing for all the things we already use because people are very specific about plugins and wont use a random reverb over their favorite just because it uses GPU processing. i think it’s a fantastic and long overdue concept, it just seems that now GPU Audio needs to figure what their product is and who their target market is and not be surprised if people don’t adopt an entirely new platform or plugins.

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