GForce Software Oddity2 Synthesizer First Look

In the latest episode of Sonic Lab, host Nick Batt talks with GForce Software’s Dave Spiers about their new virtual ARP Odyssey synthesizer, Oddity2.

According to GForce, Oddity2 “transports the spirit of the original into a new dimension.”

Features:

  • Two syncable oscillators plus a sub oscillator
  • Fully tuneable across a six octave range
  • Monophonic, Duophonic and Polyphonic modes
  • Sawtooth, Square, Sine & Variable pulse width waveforms
  • Ring modulator
  • Two resonant 24dB/octave lowpass filter modes
  • One 12dB/octave filter mode
  • Highpass filter
  • Vast Modulation options via additional XLFO and XADSRs
  • Dynamic control over filter cutoff and amplitude
  • Timed Morphing between presets within a preset bank.
  • Flying Slider feature
  • A=440Hz Reference tone
  • On-Board Delay
  • Spread and Random Pan Modes
  • Over 1000 Categorised Patches
  • Full automation support

Oddity2 is now available for £99.99. If you’ve used Oddity2, leave a comment and share your thoughts on it!

via sonicstate

12 thoughts on “GForce Software Oddity2 Synthesizer First Look

  1. man, softsynths have come a long way in the last 10 years..

    analog vs digital is still pretty valid for a lot of things.. but this shit just sounds really good

  2. oddity1 was and is still great, the oddity2 looks fantastic. will be getting asap. GForce do a fantastic job. Congrats to Dave Spiers and crew for bringing this to the modern age yet again!

  3. Typically full Nick B. review. Having played with MiniMonsta at a friend’s, I can say that this is an excellent ARP version of the same good design sense. It seems to get even more broad when used in a *less* synth-y manner. When applied as an organ, string section or clav, the MM adds a hefty dimension of its own. I own M-Tron Pro and its attention to detail is stout. GForce is a primary place to look for serious emulations that nail the core character and then amp it up with real players’ features.

  4. Still waiting for the Korg reissue (I hope he doesn’t do what they did with the MS20 mini). The pleasure of playing on a real synth, for me, is always more inspiring. But Gforce make a really nice emulation, sound very great, and we see that Dave Spiers is really passionate and attentive to the spirit of the Arp Odyssey.

  5. Why do software developers make VST’s based on hardware workflow instead of utilizing the capabilities of the computer User Interface the synths sounds nice but making sounds on it is laborious and uncomfortable there is also no visual feedback. looks at modern UI in vsts like massive, serum, Iris, Circle they are far more powerful tools as a result. Did GForce even consider how this synth functions for someone who wished to make sounds on it or did they think hey lets make it look like a physical synth.

    1. The answer ti your question is – Commerce.

      The sales pitch is that its a virtual Arp Odyssey. Therefore it has to also look and function like an Odyssey.

      Try selling a soft synth that has no history. Its not easy.

  6. Downloaded the demo and this soft synth emulation sounds great! Will definitely buy after Christmas.
    It can sound gritty and aggressive but also sounds creamy and rich for strings and pads.
    With Roland coming out with the SH-2 plug-in and U-HE Diva and now this synth…….soft synths really have come along way.

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