SoundScaper 1.3 Brings New Spatial Mixing Control


iMusicAlbum has released version 1.3 of SoundScaper  – an update that brings extended options for the sound sources in spatial mixer.

SoundScaper is an ‘experimental sound mini lab’ for creating unusual soundscapes, atmospheric textures, drones, glitches and noises based on circuit bending ideas.

Here’s what’s new:

  • Advanced control panel by double tap on the sound sources in mixer.
  • Eight band equalizer for each sound source.
  • LP and HP filters in reverb for each sound source.
  • Additional reverb algorithm modes for sound sources.
  • Built-in description updated.
  • Minor bug fixes.

In the new version you can open advanced control panel by double tap to the mixer sources. This panel contains eight-band equalizer which connected after filter and delay modules and before reverb unit. By default equalizer is off. Also this panel contains two faders at the bottom for changing frequency of the low-pass and high-pass filters for reverb signal (reverb reflections, not for source signal).

There are three buttons for modifying reverberation algorithm for each sound sources. Different algorithm modes for different sound sources in common reverb space can give very unusual sounding. Experimenting with these modes for different sounds you can reach spatial effects which would be more suitable for your soundscape ideas.

SoundScaper is available for US $8.99 in the App Store.

If you’ve used SoundScaper, leave a comment and share your thought on it!

3 thoughts on “SoundScaper 1.3 Brings New Spatial Mixing Control

  1. Very nice app and very good update, but it is for “tweakers” and sound designers that like to spend a lot of time designing their own sound.
    Unfortunately, I do not fall in this category – probably to lazy and expecting instant gratification and lots of presets…
    Anyway, excellent app for aficionados that just got even better 🙂

    1. I certainly don’t feel like an aficionado on the subject of circuit bending, but have found spending a bit of time with this program yields interesting results. I do find the process of importing samples to be a bit of a pain, as I do with all sample based apps. Maybe someone/anyone can describe their preferred method of collecting and importing samples!?

      It would be appreciated.

  2. I found this to be one of the more interesting iPad apps, and excellent for generating textures, drones, etc. The key to making sense of this app is to turn off all but one sound generator, and then adjust each control one by one to its extremes.

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