Earth Moments Launches Rututu ‘Music Playground’ App Kickstarter

Music sample production group Earth Moments has announced the launch of a new Kickstarter campaign to fund its Rututu ‘Music Playground’ app.

Slated for release later this year, the Rututu app will offer a touch-based interface that combines “authentic, pristine” samples of indigenous ethnic, world and Western instruments, along with several bundles spanning different genres like rock, pop, hip hop, dubstep and more. Developers say that the app’s unique, custom-designed control surface and non-linear music composition tools will make it extraordinarily easy for both musicians and non-musicians to create original music.

Rututu_screencapBased around a series of recording sessions with musicians from all over the world, the library in the Rututu app will bring a variety of hard-to-obtain sounds to musicians. Rututu users will be able to incorporate the app’s sounds into both traditional and modern music, using Rututu’s loop-based composition and beat-making features.

The Rututu sounds and loops in the app will be manipulated via a custom-designed touch-based interface. Users will open a “playground” and arrange “soundpads” around the work surface. Each soundpad will offer loops and rhythms that play a variety of sounds that change depending on where they are placed in the playground. “Snapshots” of a setup can be saved and incorporated into the “trackbox” to create entire compositions. The sounds can also be manipulated using a variety of effects. The app will also feature a library of “soundscapes” for musicians, DJs or producers to create tracks.

Tracks created in the Rututu app will be share-able via Facebook or SoundCloud, directly from the app.

The Rututu app Kickstarter campaign runs through July 15. Information about the app and different rewards for various levels of support can be found on Rututu’s Kickstarter page. More information is available on the Earth Moments website.

9 thoughts on “Earth Moments Launches Rututu ‘Music Playground’ App Kickstarter

  1. Why the f$ck do they need kickstarted funds for an iOS app? Why are they making earbuds, t-shirts, and iPad stands, instead of putting that money into the app? Why can’t they go get venture capital instead of try to hustle on kickstarter, if they really can’t afford the software designers for their loop pack? Is it because this is actually a cynical cash grab? These questions, and more, answered shortly after the Kickstarter reaches its funding goal and the creators dissappear from the earth or release a terrible janky “product”

    1. I can see the point you make, but isn’t Kickstarter about more than raising the funds?

      Firstly it has a social element, so the company can build a community and be responsive to that communities needs. Then as part of that community the person gets to be a patron and help make this thing happen.

      For the company it can help prove that some crazy idea isn’t just some crazy idea. They can quickly find out if a real market exists, and how big of a market that would be.

      It is also just another way to market something, while having a few stages to hit it means that you can hit a cluster of news and blog sites, before the product comes to market – all free of charge.

      KMI could have just made another midi controller in a flooded market, but they didn’t – they Kickstarted an idea instead.

      Should we question an idea being floated on Kickstarter? Isn’t a successful Kickstarter self-validating? And equally so, isn’t a failed Kickstarter self-explanatory? The process itself is a questioning of the validity of the product.

  2. Wow, so let me get this straight, this app actually allows you to combine loops by dragging them around the screen to create your own music? No way!

    This is revolutionary! Finally the shackles have been taken off my creativity!
    And if you pledge £200 or more, they promise to drag some loops together and make a sick tune named after you!! Can you imagine?

  3. I’m sure they will allow you to use your own samples, and I’m sure that they will do it in the first version release or else this would be useless… and no they are not going to use the tired excuse of wanting to put the ability to make music in the hands of everybody so there was no time to make it so you could use your own samples with the app…. they wouldn’t do that. So yes, I’m looking forward to the app.

  4. Kickstarter works pretty well to reduce risk. By gauging interest and potentially covering some start-up costs it can make it so a developer could reduce the possibility of creating a product but not selling enough to cover the investment of time, effort & money.

    The above demo audio sounds interesting and has some unique flavors. It’s well mixed, indicating that the folks behind it are pretty experienced.

    I’d like to access it as a sample library.

  5. Wow, IMO it looks intriguing but the cynical trolls our out to nay say. Keep up the good work. I am now going to support this thanks to Welp.

  6. Like it or not, many things live or die by their libraries. There are numerous ways to import loops into half of the gear in existence, so this thing needs that feature, bare minimum. If the group’s own content is too small a resource, it’ll wear thin too easily. I’m a bit torn about leaning on loops too much, especially “songs” “created” with 100% canned ones, but I’d be a pud to claim I didn’t use some at times. Many are great idea triggers. You could pair this with another app or 3 and it could play well on a team. For the record, I like to finger-drum and I’d never do it on an iPad. Its too delicate and vital to take on such a load. The only smart path is to plug a controller in for that job.

Leave a Reply